<div dir="ltr">Some thoughts on the 1.7.0 release...<div><br></div><div>What is the status of the new engines?</div><div><br></div><div>Here's what I know for the ones added in the NEWS file:</div><div>- Return to Ringworld: Completable, but needs playtesting</div>
<div>- The Neverhood: Completable and playtested</div><div>- Mortville Manor: Completable, but needs playtesting</div><div><br></div><div>The following are not added in the NEWS file:</div><div>- Voyer: Completable, but needs playtesting</div>
<div>- Lord Avalot D'Argent: ???</div><div>- Beavis and Butthead in Virtual Stupidity: ???</div><div><br></div><div><br></div><div>Should we wait until Fullpipe and Rex Nebular are finished (both seem quite close to completion)? Or should we move on with the release without holding off for these two?</div>
<div><br></div><div><br></div><div>Also, what is the status of Wintermute? Will it be included in 1.7.0?</div><div>Finally, what is the status of Broken Sword 2.5? It needs playtesting AFAIK. Will it be included in 1.7.0?</div>
<div><br></div><div><br></div><div>I've also looked through the commit history since 1.6.0 and found some additions/changes which are not mentioned in the NEWS file:</div><div>- We should probably mention that libmpeg2 is now an additional optional dependency</div>
<div>- There have been several improvements in the PS2 port</div><div>- The Wii backend can now be built with DevKitPPC R26 and later</div><div>- A new OpenGL (ES) backend has been added</div><div>- Experimental support for the OUYA has been added</div>
<div>- The BADA port has been merged/updated into Tizen</div><div>- Savegames in Tony Tough now work in BE platforms</div><div>- The GUI can now be rendered in 32-bits</div><div>- The game detection of the QUEEN engine has been rewritten</div>
<div>- The build system has been changed to be more modular and easier to add new engines</div><div>- UTF-32 support has been added</div><div><br></div><div>I might have missed something important here... it's been a year of commits. Feel free to amend this list.</div>
<div><br></div><div>Regards</div><div>Filippos</div><div><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Jun 4, 2014 at 10:12 PM, Eugene Sandulenko <span dir="ltr"><<a href="mailto:sev.mail@gmail.com" target="_blank">sev.mail@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Yes, I was planning to propose the schedule after MADE merge. Will try to do it this week.<span class="HOEnZb"><font color="#888888"><div>
<br></div><div><br></div><div>Eugene</div></font></span></div><div class="HOEnZb"><div class="h5"><div class="gmail_extra"><br><br><div class="gmail_quote">On 4 June 2014 21:33, Johannes Schickel <span dir="ltr"><<a href="mailto:lordhoto@gmail.com" target="_blank">lordhoto@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div>On 01/08/2014 08:43 PM, Eugene Sandulenko wrote:<br>
> Hi Team,<br>
><br>
> I was specifically waiting for The Neverhood to be fully supported<br>
> after the merge before I can start 1.7.0 discussions.<br>
><br>
> So far the release looks not bad with added support for completely new<br>
> 2 games (R2R and Neverhood), big improvements in SCI, complete support<br>
> of proper MT-32 emulation being the major features.<br>
><br>
> Do you think it is a good time for us to start the release cycle? Or<br>
> perhaps there is something else big coming, so it's best to wait for<br>
> several weeks?<br>
><br>
<br>
</div></div>Hi,<br>
<br>
are there any news on the planning for a 1.7.0 release? It has been<br>
nearly a year since our last release and we usually tried to aim for two<br>
releases a year. Thus, I think we should really create a plan for 1.7.0<br>
sooner than later.<br>
<br>
Greetings,<br>
Johannes<br>
<br>
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