<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Sat, Jun 7, 2014 at 10:17 AM, Filippos Karapetis <span dir="ltr"><<a href="mailto:bluegr@gmail.com" target="_blank">bluegr@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Some thoughts on the 1.7.0 release...<div><br></div><div>What is the status of the new engines?</div><div>
<br></div><div>Here's what I know for the ones added in the NEWS file:</div><div>- Return to Ringworld: Completable, but needs playtesting</div>
<div>- The Neverhood: Completable and playtested</div><div>- Mortville Manor: Completable, but needs playtesting</div><div><br></div><div>The following are not added in the NEWS file:</div><div>- Voyer: Completable, but needs playtesting</div>
</div></blockquote><div><br></div><div>My bad. I'll put an entry for it into NEWS.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">
<div>- Lord Avalot D'Argent: ???</div><div>- Beavis and Butthead in Virtual Stupidity: ???</div><div><br></div><div><br></div><div>Should we wait until Fullpipe and Rex Nebular are finished (both seem quite close to completion)? Or should we move on with the release without holding off for these two?</div>
</div></blockquote><div><br></div><div>I'd say move on. We'll still need time for implementing various miscellaneous stuff for Rex like the dialogs, main menu, etc., and I don't think it should hold up any release plans whilst we'ere doing so.</div>
<div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">
<div><br></div><div>Regards</div><div>Filippos</div></div></blockquote><div><br></div><div>Paul.</div></div></div></div>