<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On 9 June 2014 21:14, Beuc <span dir="ltr"><<a href="mailto:beuc@beuc.net" target="_blank">beuc@beuc.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
I realized that most of these challenges are shared by ScummVM, so it<br>
could be mutually beneficial to make FreeDink an engine for ScummVM :)<br>
<br>
The pros are all the shared infrastructure and developer's expertise.<br>
Possibly new challenges include handling a keyboard-based gameplay,<br>
gettext translations, installing lots of game extensions and running<br>
the game editor somehow.<br>
<br>
I'm interested in your thoughts on this - is this worth a try?<br></blockquote><div><br></div><div>Well, if there exist pure adventures, or at least games where RPG is not a central part, we can justify the inclusion. But even when they do not exist, these days we have means of conveniently keeping engines out of the tree in an independent fashion without any hassle.</div>
<div><br></div><div>And after all we may consider giving life to RogueVM after all...</div><div><br></div><div><br></div><div>Eugene</div><div> </div></div></div></div>