<div dir="ltr">Since it does have some adventures, then there's even a chance it could be included in the mainline project when you finish. Excellent. :). As said previously, feel free to drop in the channel and chat anytime if you have any troubles, or just want to hang out with other ScummVM developers. :).</div>
<div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Jun 11, 2014 at 5:44 PM, Beuc <span dir="ltr"><<a href="mailto:beuc@beuc.net" target="_blank">beuc@beuc.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi,<br>
<div><div class="h5"><br>
On Tue, Jun 10, 2014 at 12:59:41AM +0300, Eugene Sandulenko wrote:<br>
> On 9 June 2014 21:14, Beuc <<a href="mailto:beuc@beuc.net">beuc@beuc.net</a>> wrote:<br>
><br>
> > I realized that most of these challenges are shared by ScummVM, so it<br>
> > could be mutually beneficial to make FreeDink an engine for ScummVM :)<br>
> ><br>
> > The pros are all the shared infrastructure and developer's expertise.<br>
> > Possibly new challenges include handling a keyboard-based gameplay,<br>
> > gettext translations, installing lots of game extensions and running<br>
> > the game editor somehow.<br>
> ><br>
> > I'm interested in your thoughts on this - is this worth a try?<br>
> ><br>
><br>
> Well, if there exist pure adventures, or at least games where RPG is not a<br>
> central part, we can justify the inclusion. But even when they do not<br>
> exist, these days we have means of conveniently keeping engines out of the<br>
> tree in an independent fashion without any hassle.<br>
><br>
> And after all we may consider giving life to RogueVM after all...<br>
<br>
</div></div>Paul, Eugene, thanks for your kind answers.<br>
<br>
There are a few D-Mods (Dink modules) that do not involve fighting,<br>
<a href="http://www.dinknetwork.com/file/reconstruction_the_freedmens_bureau/" target="_blank">http://www.dinknetwork.com/file/reconstruction_the_freedmens_bureau/</a><br>
and a few that involve fighting but no stats increase:<br>
<a href="http://www.dinknetwork.com/file/i_kara_gu/" target="_blank">http://www.dinknetwork.com/file/i_kara_gu/</a><br>
(and hence concentrate on the story line and puzzles).<br>
<br>
Btw, the source code is at:<br>
<a href="http://git.savannah.gnu.org/cgit/freedink.git" target="_blank">http://git.savannah.gnu.org/cgit/freedink.git</a><br>
The initial code was written pretty poorly; I've done much code<br>
clean-up already but there is still some legacy code. A few planned<br>
evolutions (adding another scripting language, upgrading the SDL1<br>
code, adding unit tests) involve more clean-up in the near future.<br>
<br>
The answers I received so far cleary indicate there is potential :) so<br>
I'll have a look at implementing a minimal ScummVM engine and see what<br>
it's got.<br>
<div class="HOEnZb"><div class="h5"><br>
Cheers!<br>
Sylvain<br>
<br>
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