<div dir="ltr">Hi,<br><div><br>Yes, please submit a pull request! I couldn't find *any* documentation on what that font really contained and freetype2 has no support for it. The snippets in the FNT code related to Win1 fonts are just my guesses at how it works.<br><br></div><div>You have me very excited now! :)<br></div><div><br></div><div>Matt<br></div></div><div class="gmail_extra"><br><div class="gmail_quote">On Sun, Oct 26, 2014 at 10:21 AM, Willem Jan Palenstijn <span dir="ltr"><<a href="mailto:wjp@usecode.org" target="_blank">wjp@usecode.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">On Sun, Oct 26, 2014 at 12:35:58PM +0000, John Connolly wrote:<br>
> Hi there. I've figured out how to decode the SCRIPT.FON file in Hugo's<br>
> House of Horrors. I was wondering if I would be allowed to implement my<br>
> patch.<br>
<br>
</span>Hi,<br>
<br>
I'm not familiar with the Hugo engine myself, but according to the comments in<br>
the sources, that does seem to be an issue, so that sounds very useful. If you<br>
could prepare a pull request on github, that would be great.<br>
<br>
Thanks,<br>
-Willem Jan<br>
<div class="HOEnZb"><div class="h5"><br>
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