<div dir="ltr">I think we should better put efforts into our KeyMapper. It is still not very functional and doesn't work with Virtual Keyboard.<div><br></div><div>Implementing that and telling what keys some particular game expects could easily achieve what you want, e.g. the user then could remap the keys to their taste.</div><div><br></div><div>And games are too different to make them work the same. We tried to resolve main actions with ScummVM Global Menu, but even that doesn't always work as some games control save/load from their game scripts.</div><div><br></div><div><br></div><div>Eugene</div></div><div class="gmail_extra"><br><div class="gmail_quote">On 16 January 2015 at 20:01, Федор <span dir="ltr"><<a href="mailto:fedor_qd@mail.ru" target="_blank">fedor_qd@mail.ru</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div>Hi! I think it's good to make controls in games/engines unified. For example F1 should work as quick save, F2 - game specific key etc...<br> Now Scummvm supports 50+ engines and count increasing. They have keyboard + onscreen or keyboard-only controls. For first it's small trouble, for seconds - very bad(if you forgot controls)<br>What you think?<br><br><br>Fedor Strizhnev<br>Федор Стрижнёв.</div>
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