<div dir="ltr">I'm in favour, but do we have any current ideas as to any specific game examples?</div><div class="gmail_extra"><br><div class="gmail_quote">2016-02-17 20:30 GMT+01:00 Willem Jan Palenstijn <span dir="ltr"><<a href="mailto:wjp@usecode.org" target="_blank">wjp@usecode.org</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi all,<br>
<br>
Our Google Summer of Code application is due this week, and Arnaud, Eugene and<br>
I (ScummVM's GSoC admins) have been discussing how to make our application<br>
stronger, since as you know, we didn't get accepted last year.<br>
<br>
We have our current tasks listed at:<br>
<a href="http://wiki.scummvm.org/index.php/GSoC_Ideas_2016" rel="noreferrer" target="_blank">http://wiki.scummvm.org/index.php/GSoC_Ideas_2016</a><br>
<br>
Like the last two years, they include tasks for ResidualVM.<br>
<br>
This year, we'd also like to add tasks for engines for classic RPG games. For<br>
quite some time, there's been interest among ScummVM devs in RPG games, to the<br>
point that there are now serious plans to create a new sister project RogueVM<br>
for RPGs, based on the ScummVM OSystem + backends. That is also where any<br>
outcome of the GSoC tasks would be included.<br>
<br>
This would allow us to add several high-profile engines to the task list, which<br>
should greatly increase the attractiveness of our ideas page. Additionally, it<br>
will demonstrate to Google that we are ambitious about growing the community<br>
around ScummVM (where I include ResidualVM and the nascent RogueVM), which is<br>
one of the main goals of the Summer of Code program. In short, I think this<br>
will make our GSoC application significantly stronger. Not adding them has the<br>
risk of making it look very similar (IMO too similar) to our rejected<br>
application from last year.<br>
<br>
<br>
If there is sufficient support among us for this idea, and we get accepted into<br>
GSoC, and students choose RPG tasks, that will also be a good opportunity for<br>
evaluating after the summer how much interest in RPG games there exists among<br>
our users and developers. If it turns out to be very popular among everyone,<br>
then at that time, we could also revisit the discussion about extending the<br>
scope of ScummVM beyond adventure games. (My own opinion about that is not at<br>
all formed yet.) If not, then this would mean RogueVM would become a separate<br>
sister project like it is planned now.<br>
<br>
<br>
Summarizing, we think adding RPG tasks with several well-known engines on the<br>
idea list will be a very strong addition to our GSoC application. It will also<br>
provide a good chance to evaluate how popular the idea of RPG engines is with<br>
everyone after the summer.<br>
<br>
<br>
What do you think? Good idea? Any objections? Other thoughts?<br>
<br>
<br>
-Willem Jan<br>
<br>
<br>
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</blockquote></div><br></div>