<div dir="ltr">Hi Travis,<div><br></div><div>First of all, there is much more than that fax, there is a multi-year correspondence with Colin Smyth, sir Pratchett's agent.</div><div><br></div><div>Second, the rights got returned to Terry Pratchett about 2005, just by the end of that year.</div><div><br></div><div>And fax is a legal document in UK.</div><div><br></div><div><br></div><div>Eugene</div><div class="gmail_extra"><br><div class="gmail_quote">On 25 April 2016 at 15:11, Travis Howell <span dir="ltr"><<a href="mailto:kirben@optusnet.com.au" target="_blank">kirben@optusnet.com.au</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">A freeware release of Discworld 1 & 2 would require much more proof, than that fax alone. That fax only states Terry Pratchett give his permission, but did the games rights actually revert back to him?<br>
<br>
Discworld 1 & 2 were developed by Perfect 10 Productions/Perfect Entertainment, and part of a multi-game license to Sony Entertainment. Are we sure Sony Entertainment no longer have the rights for Discworld 1 & 2? did they only have limited rights for the games, time wise?<br>
<br>
I would be especially careful, after noting there was a court case about Discworld Noir, based on that multi-game deal with Sony Entertainment.<span><br>
<br>
On 25/04/2016 9:38 PM, Eugene Sandulenko wrote:<br>
</span><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span>
Hi Team,<br>
<br>
After all of these years and some consultations around, I finally came<br>
up to the conclusion that we could release both Discworld games as freeware.<br>
<br>
This is all based on a fax from 2005, I am attaching a copy which I am<br>
going to distribute instead of the license file. Per Colin Smythe in our<br>
correspondence with him: "It is our policy NOT to give an official<br>
licence if we have already stated that we have have effectively granted<br>
freeware."<br>
<br>
Now, we're coming to a different area. Finding a way to distribute the<br>
game. The games are pretty big, almost 2Gb combined. We were asked to<br>
limit our monthly bandwidth consumption, which makes putting the game<br>
straight away a bit problematic.<br>
<br>
Moreover, another big game is coming to be freewared, that is the<br>
Hopkins FBI, which is another chunk of versions of about 5GB worth of data.<br>
<br>
Thus, after talking around, I have an idea of putting up our torrent<br>
server, and limiting it, say, to 500kb/sec. That will give us 1.3Tb of<br>
monthly traffic, which is well beyond our thresholds. Also. I can help<br>
from my home with a more speedy upload bandwidth. But the main idea is<br>
that the users will be helping each other, especially during the peaks<br>
after we announce the availability of the games.<br>
<br></span>
Additionally, I could put the files on the <a href="http://sf.net" rel="noreferrer" target="_blank">sf.net</a> <<a href="http://sf.net" rel="noreferrer" target="_blank">http://sf.net</a>>, and<span><br>
thus, offer both the direct link and .torrent file from our site.<br>
<br>
So, what do you guys think, should it be the way to go? Or we could just<br></span>
put it on the <a href="http://sf.net" rel="noreferrer" target="_blank">sf.net</a> <<a href="http://sf.net" rel="noreferrer" target="_blank">http://sf.net</a>> and not mess with the torrents at all?<br>
<br>
<br>
Eugene<br>
<br>
<br><span>
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