<div dir="ltr"><div><div>Hi Liu,<br><br></div>Welcome aboard. I hope your stay in the world of Stark will be pleasant!<br><br></div>Bastien<br></div><div class="gmail_extra"><br><div class="gmail_quote">2018-05-01 18:38 GMT+02:00 Douglas Liu <span dir="ltr"><<a href="mailto:douglaszsliu@gmail.com" target="_blank">douglaszsliu@gmail.com</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Dear developers of ScummVM and ResidualVM,<div><br></div><div>Greetings! I am the student with the name "Douglas_GSoC" that got accepted to join the development of ResidualVM. Sorry for such a late email, for the reason that I need some time to finish some of my end-term projects. Now I finally have the time to formally introduce myself, and here it goes:</div><div><br></div><div>I am a Chinese coming from Guangzhou, Mainland. I am a current year 3 computer science student at the Hong Kong Polytechnic University. My Chinese name is Liu Zhaosong and in case you are interested, in simplified Chinese character it is "刘兆松", but you can call me Douglas for convenience. I have changed my displayed name on GSoC website to Douglas Liu so really, you can call me however you like, I am okay with anything :)</div><div><br></div><div>I am so happy that I got accepted in this year's GSoC as a participant of the development of ResidualVM. I have been highly interested in game programming and development for a very long while. I have been longing for a chance to experience actual game programming, and now I get it, and I am excited about it! For this year's GSoC I am going to implement the menus and shadow features of the Stark engine to support the game <i>The Longest Journey</i>. Although they are not big parts of the engine, I believe I shall have valuable experience through this glimpse of the architecture of a real game engine. Besides, I get the chance (or challenge, I should say?) to learn knowledge of OpenGL and computer graphics, which I have always believe a must for game developers to learn. I am really looking forward to the coming three months of GSoC and I am ready to have a busy yet wonderful time.</div><div><br></div><div>Due to the timezone (I am in Hong Kong now), I think it may be hard for me to keep staying on the IRC channel and chat with you guys. But I promise I will check it through the log frequently. If you see a guy with the name "DouglasLiu" logging on and off, that will no doubt be me :D</div><div><br></div><div>Right now I have come up some plans to better prepare myself for the coding period. I have created my blog through Blogger (<a href="https://douglasingsoc.blogspot.hk" target="_blank">https://douglasingsoc.<wbr>blogspot.hk</a>). I have forked the repository of ResidualVM in the application period and my Github account is DouglasLiuGamer. I have purchased the OpenGL Superbible for my reference and future learning material, and the book is on its way. I am soon going to further read the codebase and I plan to start working as soon as possible.</div><div><br></div><div>Last but lot least, I want to express my biggest gratitude to my mentor Bastien, a.k.a bgK. He has given me tremendous help when I was applying for GSoC. I believe with my heart that we are going to have a wonderful and memorable time together.</div><div><br></div><div>Wish all the best to all developers!</div><div><br></div><div>Sincerely,</div><div>Liu Zhaosong (Douglas)</div><div><br></div><div>p.s. Recently I am playing the game <i>Pyre</i> from Supergiant Games. It is magnificent and now Supergiant Games is now officially my No.1 favourite indie game studio! I highly recommend it to everyone! Along with the other two games from Supergiant: <i>Bastion</i> and <i>Transistor</i>. They are really all masterpieces!</div></div>
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