<div dir="ltr">Thanks for letting us know. I've updated the URL and engine name in the Wiki accordingly.<div><br></div><div>DreamMaster.</div></div><br><div class="gmail_quote"><div dir="ltr">On Sun, Aug 12, 2018 at 5:53 PM N. E. C. <<a href="mailto:beholdnec@gmail.com">beholdnec@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hello,<br>
<br>
I have been developing a ScummVM module for the "BOLT engine" games<br>
made by Philips Funhouse: Merlin's Apprentice, Labyrinth of Crete and<br>
Hannah Barbera's Cartoon Carnival. The project is hosted at<br>
<a href="https://github.com/beholdnec/scummvm-funhouse" rel="noreferrer" target="_blank">https://github.com/beholdnec/scummvm-funhouse</a> . (formerly<br>
scummvm-bolt). It is a work in progress. Currently, the only game<br>
supported is Merlin's Apprentice, but this is not in a playable state.<br>
<br>
I have spoken with director Cliff Johnson; he says that BOLT stands<br>
for Binary Object Library Tools, and it is not actually an engine.<br>
It's a system for loading resources. It was devised by David Todd and<br>
used in several games made by Cinemaware and later Philips under<br>
P.O.V. Entertainment.<br>
<br>
In fact, there is another game that uses BOLT: Voyeur, which is<br>
already integrated in ScummVM! However, Voyeur and the Funhouse games<br>
use significantly different code, so it is inappropriate to combine<br>
the games under one engine.<br>
<br>
Therefore, I have decided to rename my repo from scummvm-bolt to<br>
scummvm-funhouse. This will be known as the Funhouse engine. Please<br>
update any existing links.<br>
<br>
- Nolan<br>
<br>
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</blockquote></div>