<div dir="ltr">Yes, another great addition, and I would mentor it, as we have Lua as part of BS2.5 engine.<div><br></div><div><br></div><div>Eiugene</div></div><br><div class="gmail_quote"><div dir="ltr">On Tue, 29 Jan 2019 at 10:28, Arnaud Boutonné <<a href="mailto:strangerke@scummvm.org">strangerke@scummvm.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr"><div>Dear team,</div><div><br></div><div>This is another idea for the upcoming GSoC. You input is extremely welcome, please Don't hesitate to comment and/or criticize.</div><div><br></div><div>As you know (ok, maybe not), I have received the sources of Hyperspace Delivery Boy from Mr Romero. Those sources are in C++ and Lua. </div><div><a href="https://www.mobygames.com/game/hyperspace-delivery-boy" target="_blank">https://www.mobygames.com/game/hyperspace-delivery-boy</a></div><div>A demo of the game is available using the wayback machine, the full version is slightly more difficult to obtain (though not impossible).</div><div><br></div><div>The idea would be to make a port of those sources just like it was done for BS2.5</div><div><br></div><div>I don't feel able to mentor this task because of the Lua part, so *obviously* if someone was willing to mentor it, it would help tremendously :)</div><div><br></div><div>Thanks in advance for your comments</div><div><br></div><div>Best regards,</div><div>Arnaud</div><div><br></div></div></div>
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