<div dir="ltr">I like the idea.<div><br></div><div><br></div><div>Eugene</div></div><br><div class="gmail_quote"><div dir="ltr">On Tue, 29 Jan 2019 at 10:10, Arnaud Boutonné <<a href="mailto:strangerke@scummvm.org">strangerke@scummvm.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr"><div dir="ltr"><div>Dear team,</div><div><br></div><div>This is a proposal of a task for the upcoming GSoC.</div><div><br></div><div>We currently have in our codebase a (supported) engine for Mortevielle Manor. This game was released in 1987-88 by Lankhor and was a best seller and best year of the year (2 times) in France. It was written essentially in Pascal with parts (blitting typically) in assembly.PMost of the engine is hardcoded logic.</div><div><br></div><div>Lankhor release a sequel of that game in 1990-91: Maupiti Island.</div><div><a href="https://www.mobygames.com/game/maupiti-island" target="_blank">https://www.mobygames.com/game/maupiti-island</a></div><div><br></div><div>I suggest a task about orting this game to ScummVM, as the sources accidentally appear on internet. "accidentally" in the sense that they were announced lost by all Lankhor people ;)</div><div><br></div><div>Any suggestion / comment about it is very welcome.</div><div><br></div><div>Best regards,</div><div>Arnaud</div><div><br></div><div><br></div></div></div>
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