<html><head></head><body><div style="font-family: Verdana;font-size: 12.0px;"><div>Hi there,</div>
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<div>I'm not sure if this is (will become) a problem on other platforms, but with the growing engine base it gets harder (for me) to actually build the whole binary on (probably more than just mine) platforms, if growing further (at least locally).</div>
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<div>There may be an enhancement when it comes to usable memory on AmigaOS4.x, but for now i'm already pretty near the possible mem usage on compiling scummvm.</div>
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<div>That said i'd like to second Paul's separation idea for genres.</div>
<div>There would be more binaries, true, but it would also make bug fixing easier (i think?) because changes to the e.g. rpg core shouldn't/wouldn't affect the other cores (but maybe i just don't know enough about the engine part to jump to such a conclusion?).</div>
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<div>@Paul</div>
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<div>Your IHNM remark is great and shows the different perspectives of players and approach of gamers towards games and vice versa.</div>
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<div>I, for one, enjoyed playing IHNM and see it as a great addition to ScummVM.</div>
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<div>otoh, i tried the demo of Hopkins (while it was in beta phase) and was put off by the (pretty early) bank robbery scene (esepcially the hostage death)...I have never and will never touch or play that game again...i don't know why, i have seen worse in my day job already, i guess...but this is how our brain works...it kicks in whenever it won't see you fit handling certain stuff...</div>
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<div style="margin:0 0 10px 0;"><b>Gesendet:</b> Dienstag, 29. Januar 2019 um 19:09 Uhr<br/>
<b>Von:</b> "Paul Gilbert" <paulfgilbert@gmail.com><br/>
<b>An:</b> "ScummVM List" <scummvm-devel@lists.scummvm.org><br/>
<b>Betreff:</b> Re: [Scummvm-devel] Fwd: Visual Novel engines - Would it be possible to find a solution?</div>
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<div>Hi all,
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<div>I'm all in favor of inclusion than not. As has been said, we do have some pretty adults only games already.. by all accounts I've heard, IHNM sounds pretty sickening and would likely traumatize me if I played, but I'm still fine with it's inclusion in ScummVM. Though I do appreciate that some sensibilities differ for violence vs sexual content. But I don't think we should necessarily reject them out of hand.. as also has been said, you need to actually have a particular visual novel to actually play it, so I too don't see the supporting of particularly erotic novels as any potential detraction from ScummVM.</div>
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<div>As far as interactiveness goes, I don't see it as too much of a problem either. Even if we treat Plumbers as a special case (added more for being an example engine than a good game), it's still somewhat risque by the sounds of it. Plus, I know there some "interactive movie" adventures desired for inclusion into ScummVM in the future, and they'd likely not be much more interactive than the visual novels.</div>
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<div>In a sense, it's a pity that the core of ScummVM isn't separate from the engines. It they were, we could have a common scummvm-core.git, and a separate scummvm-adventures.git for just the engines folder, and a separate scummvm-rpg.git, scummvm-novels.git, scummvm-platformers.git, and so on. Maybe as an alternative, something to be considered would be a move to split up engines/ into separate subfolders for adventures/ rpg/ novels/ etc. Even with some few adventure engines also supporting RPGs, more and more RPG only engines are going to be added over time, so it makes some sense to be able to categorize them. This could be an opportune time.. We're going on.. what.. about 70 or 80 engines at this point? Separating them into their different categories could well be helpful for the long term.</div>
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<div>Plus, we could then have the main ScummVM releases still supporting just the adventure/rpg/novels, but still allow for a centralized repository for other mediums using ScummVM as a core, such as platformers like Tidus the Fox, Commander Keen, and so on. It would give us more future flexibility for either integrating them into official ScummVM releases, or creating a separate PlatformVM releases if enough are accumulated.</div>
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<div>Regards,</div>
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<div>Paul.</div>
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<div class="gmail-m_-9115003123248967366gmail_attr">On Tue, Jan 29, 2019 at 4:39 AM Arnaud Boutonné <<a href="mailto:strangerke@scummvm.org" onclick="parent.window.location.href='mailto:strangerke@scummvm.org'; return false;" target="_blank">strangerke@scummvm.org</a>> wrote:</div>
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<div>So in short you would suggest to never officially support them… I like the idea :) </div>
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<div>If it was the case, would you suggest to add the possibility to report bugs for those games in our tracking tool? (that would be useful for unofficially support them)</div>
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<div>Best regards,</div>
<div>Arnaud</div>
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<div class="gmail-m_-9115003123248967366gmail-m_8981178469057169246gmail_attr">On Tue, Jan 29, 2019 at 11:53 AM Lothar Serra Mari <<a href="mailto:lserramari@gmail.com" onclick="parent.window.location.href='mailto:lserramari@gmail.com'; return false;" target="_blank">lserramari@gmail.com</a>> wrote:</div>
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<div>Hi Arnaud,</div>
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<div>
<div>>I therefore wonder if we couldn't have an engine (or more) sitting in master, but explicitely not included even in the night build. Or maybe have two builds, a "mostly safe for work" one and a NSFW alternative so that we can see if a change in common code >breaks Something there.</div>
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<div>I understand that we maybe should not enable those engines in the release builds. In my opinion, including them in the nightly builds should be just fine, since it can be considered as SFW unless someone decides to actually play the games. There's nothing NSFW in the engines per se...</div>
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<div>With best regards,</div>
<div>Lothar</div>
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<div class="gmail-m_-9115003123248967366gmail-m_8981178469057169246gmail-m_9196121217957093353gmail_attr">Am Di., 29. Jan. 2019 um 11:38 Uhr schrieb Arnaud Boutonné <<a href="mailto:strangerke@scummvm.org" onclick="parent.window.location.href='mailto:strangerke@scummvm.org'; return false;" target="_blank">strangerke@scummvm.org</a>>:</div>
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<div class="gmail-m_-9115003123248967366gmail-m_8981178469057169246gmail-m_9196121217957093353gmail-m_-9155586577176206462gmail_attr"> </div>
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<div>Hi team,</div>
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<div>I receive regularly questions about Visual Novel games, which makes me wonder if we couldn't find a way to work on them without including them in the standard ScummVM binary.</div>
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<div>There are several engines around for Visual Novel games: FGRE (<span style="text-align: left;color: rgb(36,41,46);text-transform: none;text-indent: 0.0px;letter-spacing: normal;font-size: 16.0px;font-style: normal;font-variant: normal;font-weight: 400;text-decoration: none;word-spacing: 0.0px;display: inline;white-space: normal;float: none;background-color: rgb(255,255,255);">NitroPlus games)</span>, ANISE (Elf, Silky's), Nekoze (D.O., ZyX, CD Bros, Purple, Will, Ilex), VileVN (a lot, and the lead dev was willing to change the licencing to GPLv2 and join ScummVM to do the work 2 years ago), etc</div>
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<div>As a matter of fact, most of these games are at least erotic, and most of these games are japanese/korean only. Eugene explicitely refused the merge in ScummVM so that our project remains reasonably clean (we have several adult only games supported but none is really 18+ so far. Examples: Hopkins FBI, Leisure Suit Larry, PDWT, Voyeur, Fascination)</div>
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<div>I therefore wonder if we couldn't have an engine (or more) sitting in master, but explicitely not included even in the night build. Or maybe have two builds, a "mostly safe for work" one and a NSFW alternative so that we can see if a change in common code breaks Something there.</div>
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<div>I don't have a very clear idea of how we could work that out, but I clearly see an Opportunity to attract more devs and users, so I felt like I had to raise (again) the point and see if we may find Something that suits everybody</div>
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<div>Thanks in advance for your thoughts</div>
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<div>Best regards,</div>
<div>Arnaud</div>
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<div> </div>
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