<div dir="ltr">Yay, welcome, lb!<div><br></div><div><br></div><div>Eugene</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, 14 May 2020 at 22:17, lolbot lolbot <<a href="mailto:lolbot_iichan@mail.ru">lolbot_iichan@mail.ru</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div><div><div>Hi,</div><div> </div><div>I’m lb_ii (on IRC/discord/forum/etc and lolbot_iichan on github) and I’m working from time to time on improving Wintermute 2D engine.</div><div> </div><div>Everything started in summer 2018 while I was playing FoxTail game, which I enjoyed a lot. Wintermute logo at FoxTail's intro made me wonder if this game is supported by ScummVM. So, I gave it a try, and the game really was detected as unknown version of FoxTail, but was crashing right after start. I thought that there might be some tiny bug I need to fix, so I started digging into it... By the time when I discovered that in fact a heavily customized source fork of Wintermute was actually used for this game, there were no way turning back :) I decompiled game's scripts, tracked all the required new engine methods, guessed their semantics from game scripts and implemented them. You can check FoxTail support in nightly builds - it was updated recently.</div><div> </div><div>My other recent addition to ScummVM is Achievements subsystem, which provides an engine a way for tracking Steam/GoG/other achievements, which is used by a dozen of actual Wintermute games. See pull-request <a href="https://github.com/scummvm/scummvm/pull/2172" target="_blank">https://github.com/scummvm/scummvm/pull/2172</a> for details.</div><div> </div><div>I'm very happy to join the team and look forward to working with you!</div><div> </div><div>Thanks,<br>lb</div></div></div>
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