<div dir="ltr">Welcome to the team, Gustavo!<div><br></div><div><br></div><div>Eugene</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, 4 Mar 2021 at 22:57, Gustavo Grieco via scummvm-devel <<a href="mailto:scummvm-devel@lists.scummvm.org">scummvm-devel@lists.scummvm.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hello scummvm team!<div><br></div><div>My name is Gustavo, also known as neuromancer in Github. I'm the creator and maintainer of the recently merged engine (<a href="https://github.com/scummvm/scummvm/pull/2771" target="_blank">https://github.com/scummvm/scummvm/pull/2771</a>) to play "Private Eye" (1996) (<a href="https://www.mobygames.com/game/private-eye" target="_blank">https://www.mobygames.com/game/private-eye</a>). While the engine can be already used to play the full game (US release) as well as the corresponding demo, it needs extensive testing. I plan to keep improving it to make sure it matches the real implementation as much as possible as well as to support the European releases. These releases converted the game scripts to bytecode and probably made some other changes. Any help with this would be greatly appreciated.</div><div><br></div><div>Fun fact: according to MobyGames, there is a MacOS as well as a Japanese release but I never saw any of them, so it's unclear if they will work with the current implementation or not.</div><div><br></div><div>Finally, I also want to thank sev again for his guidance and patience while I was developing this engine. </div><div><br></div><div>Regards,</div><div>Gustavo.</div></div>
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