<div dir="ltr">Hi there,<div><br></div><div>Welcome to the team. Good to have you on board :)</div><div><br></div><div>DreamMaster.</div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Sun, Apr 4, 2021 at 12:19 PM Orgad Shaneh via scummvm-devel <<a href="mailto:scummvm-devel@lists.scummvm.org">scummvm-devel@lists.scummvm.org</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div dir="ltr">Hello all,<div><br></div><div>My name is Orgad Shaneh, I'm 39 from Israel.</div><div><br></div><div>I started using ScummVM about 17 years ago, when I had a Linux desktop, and wanted to play Day of the Tentacle.</div><div><br></div><div>I'm a software engineer at AudioCodes, and the official maintainer of VCS support for Qt Creator IDE.</div><div><br></div><div>I got involved recently in the great Hebrew Adventure project. This project attracted me, as it allows me to share my favorite old games with my children. I helped translate the graphics and reviewed the text translations for COMI.</div><div><br></div><div>I worked on this translation with Niv Baehr (BLooperZ). When I tested the gameplay, I reported some bugs, and Niv fixed most of them, but couldn't cover them all, so I volunteered to help. My first fix was for <a href="https://github.com/scummvm/scummvm/pull/2787" target="_blank">a bug on SCUMM game loading</a>, and since I already got into the codebase, I started to clean up compiler warnings and some other bugs I discovered. My largest contribution so far was <a href="https://github.com/scummvm/scummvm/pull/2897" target="_blank">converting the engines part in configure to awk</a>, which was a great improvement, especially for MSYS2 developers.</div><div><br></div><div>I plan to keep helping the Hebrew Adventure team, and maintain high quality RTL support in ScummVM.</div><div><br></div><div>It's an honor for me to join this team.</div><div><br></div><div>- Orgad</div></div>
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