[Scummvm-cvs-logs] CVS: scummvm scumm.h,1.23,1.24 sdl.cpp,1.18,1.19 gfx.cpp,1.17,1.18 windows.cpp,1.15,1.16 gui.h,1.2,1.3 gui.cpp,1.1,1.2
Ludvig Strigeus
strigeus at users.sourceforge.net
Sat Nov 10 12:52:03 CET 2001
- Previous message: [Scummvm-cvs-logs] CVS: scummvm scumm.h,1.22,1.23 scummvm.cpp,1.22,1.23 gfx.cpp,1.16,1.17 resource.cpp,1.16,1.17 saveload.cpp,1.12,1.13 actor.cpp,1.10,1.11 script_v2.cpp,1.7,1.8 debug.cpp,1.6,1.7 gui.h,1.1,1.2
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Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv9626
Modified Files:
scumm.h sdl.cpp gfx.cpp windows.cpp gui.h gui.cpp
Log Message:
new timing algorithm
Index: scumm.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm.h,v
retrieving revision 1.23
retrieving revision 1.24
diff -C2 -d -r1.23 -r1.24
*** scumm.h 2001/11/10 19:12:32 1.23
--- scumm.h 2001/11/10 20:51:55 1.24
***************
*** 1651,1656 ****
-
- void waitForTimer(Scumm *s);
void outputdisplay2(Scumm *s, int disp);
extern const byte revBitMask[8];
--- 1651,1654 ----
***************
*** 1668,1672 ****
void initGraphics(Scumm *s, bool fullScreen);
void updateScreen(Scumm *s);
-
void drawMouse(Scumm *s, int x, int y, int color, byte *mask, bool visible);
void drawMouse(Scumm *s, int x, int y, int w, int h, byte *buf, bool visible);
--- 1666,1669 ----
***************
*** 1675,1676 ****
--- 1672,1674 ----
void playSfxSound(void *sound, uint32 size, uint rate);
bool isSfxFinished();
+ void waitForTimer(Scumm *s, int delay);
\ No newline at end of file
Index: sdl.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sdl.cpp,v
retrieving revision 1.18
retrieving revision 1.19
diff -C2 -d -r1.18 -r1.19
*** sdl.cpp 2001/11/09 19:08:47 1.18
--- sdl.cpp 2001/11/10 20:51:55 1.19
***************
*** 42,45 ****
--- 42,47 ----
static SDL_Surface *screen;
+ void updateScreen(Scumm *s);
+
void updatePalette(Scumm *s) {
SDL_Color colors[256];
***************
*** 73,152 ****
}
! void waitForTimer(Scumm *s) {
SDL_Event event;
- byte dontPause = true;
! do {
! while (SDL_PollEvent(&event)) {
! switch(event.type) {
! case SDL_KEYDOWN:
! s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod);
! if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
! s->_saveLoadSlot = event.key.keysym.sym - '0';
! if (event.key.keysym.mod&KMOD_SHIFT) {
! sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot);
! s->_saveLoadFlag = 1;
! } else if (event.key.keysym.mod&KMOD_CTRL)
! s->_saveLoadFlag = 2;
! s->_saveLoadCompatible = false;
! }
! if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
! exit(1);
! }
! if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
! s->_fastMode ^= 1;
! }
! if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) {
! s->_fastMode ^= 2;
! }
! if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
! debugger.attach(s);
! }
! if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) {
! s->resourceStats();
! }
!
! break;
! case SDL_MOUSEMOTION: {
! int newx,newy;
#if !defined(SCALEUP_2x2)
! newx = event.motion.x;
! newy = event.motion.y;
#else
! newx = event.motion.x>>1;
! newy = event.motion.y>>1;
! #endif
! if (newx != s->mouse.x || newy != s->mouse.y) {
! s->mouse.x = newx;
! s->mouse.y = newy;
! s->drawMouse();
! updateScreen(s);
! }
! break;
! }
! case SDL_MOUSEBUTTONDOWN:
! if (event.button.button==SDL_BUTTON_LEFT)
! s->_leftBtnPressed |= 1;
! else if (event.button.button==SDL_BUTTON_RIGHT)
! s->_rightBtnPressed |= 1;
! break;
! #if 0
! case SDL_ACTIVEEVENT:
! if (event.active.state & SDL_APPINPUTFOCUS) {
! dontPause = event.active.gain;
! }
! break;
#endif
! case SDL_QUIT:
! exit(1);
! break;
}
}
!
! if (!(s->_fastMode&2))
! SDL_Delay(dontPause ? 10 : 100);
! } while (!dontPause);
!
}
--- 75,143 ----
}
! void waitForTimer(Scumm *s, int delay) {
SDL_Event event;
! while (SDL_PollEvent(&event)) {
! switch(event.type) {
! case SDL_KEYDOWN:
! s->_keyPressed = mapKey(event.key.keysym.sym, event.key.keysym.mod);
! if (event.key.keysym.sym >= '0' && event.key.keysym.sym<='9') {
! s->_saveLoadSlot = event.key.keysym.sym - '0';
! if (event.key.keysym.mod&KMOD_SHIFT) {
! sprintf(s->_saveLoadName, "Quicksave %d", s->_saveLoadSlot);
! s->_saveLoadFlag = 1;
! } else if (event.key.keysym.mod&KMOD_CTRL)
! s->_saveLoadFlag = 2;
! s->_saveLoadCompatible = false;
! }
! if (event.key.keysym.sym=='z' && event.key.keysym.mod&KMOD_CTRL) {
! exit(1);
! }
! if (event.key.keysym.sym=='f' && event.key.keysym.mod&KMOD_CTRL) {
! s->_fastMode ^= 1;
! }
! if (event.key.keysym.sym=='g' && event.key.keysym.mod&KMOD_CTRL) {
! s->_fastMode ^= 2;
! }
! if (event.key.keysym.sym=='d' && event.key.keysym.mod&KMOD_CTRL) {
! debugger.attach(s);
! }
! if (event.key.keysym.sym=='s' && event.key.keysym.mod&KMOD_CTRL) {
! s->resourceStats();
! }
!
! break;
! case SDL_MOUSEMOTION: {
! int newx,newy;
#if !defined(SCALEUP_2x2)
! newx = event.motion.x;
! newy = event.motion.y;
#else
! newx = event.motion.x>>1;
! newy = event.motion.y>>1;
#endif
! if (newx != s->mouse.x || newy != s->mouse.y) {
! s->mouse.x = newx;
! s->mouse.y = newy;
! s->drawMouse();
! updateScreen(s);
! }
! break;
}
+ case SDL_MOUSEBUTTONDOWN:
+ if (event.button.button==SDL_BUTTON_LEFT)
+ s->_leftBtnPressed |= 1;
+ else if (event.button.button==SDL_BUTTON_RIGHT)
+ s->_rightBtnPressed |= 1;
+ break;
+ case SDL_QUIT:
+ exit(1);
+ break;
}
! }
!
! if (!(s->_fastMode&2))
! SDL_Delay(delay*10);
}
***************
*** 650,659 ****
if (scumm._fastMode)
tmp=1;
- }
-
- while(tmp>0) {
- waitForTimer(&scumm);
- tmp--;
}
} while(1);
--- 641,647 ----
if (scumm._fastMode)
tmp=1;
}
+
+ waitForTimer(&scumm, tmp);
} while(1);
Index: gfx.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gfx.cpp,v
retrieving revision 1.17
retrieving revision 1.18
diff -C2 -d -r1.17 -r1.18
*** gfx.cpp 2001/11/10 19:12:32 1.17
--- gfx.cpp 2001/11/10 20:51:55 1.18
***************
*** 1395,1399 ****
updateScreen(this);
! waitForTimer(this);
}
}
--- 1395,1399 ----
updateScreen(this);
! waitForTimer(this,3);
}
}
Index: windows.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/windows.cpp,v
retrieving revision 1.15
retrieving revision 1.16
diff -C2 -d -r1.15 -r1.16
*** windows.cpp 2001/11/09 19:08:47 1.15
--- windows.cpp 2001/11/10 20:51:55 1.16
***************
*** 916,924 ****
}
! void waitForTimer(Scumm *s) {
if (!veryFastMode) {
! Sleep(10);
}
- wm->handleMessage();
}
--- 916,924 ----
}
! void waitForTimer(Scumm *s, int delay) {
! wm->handleMessage();
if (!veryFastMode) {
! Sleep(delay*10);
}
}
***************
*** 1031,1038 ****
}
! while(tmp>0) {
! waitForTimer(&scumm);
! tmp--;
! }
} while(1);
--- 1031,1035 ----
}
! waitForTimer(&scumm, tmp);
} while(1);
Index: gui.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gui.h,v
retrieving revision 1.2
retrieving revision 1.3
diff -C2 -d -r1.2 -r1.3
*** gui.h 2001/11/10 19:12:32 1.2
--- gui.h 2001/11/10 20:51:55 1.3
***************
*** 29,32 ****
--- 29,34 ----
};
+ #define SAVEGAME_NAME_LEN 32
+
struct Gui {
Scumm *_s;
***************
*** 50,54 ****
int _editLen;
bool valid_games[9];
! char game_names[9][32];
void loop();
void init(Scumm *s);
--- 52,56 ----
int _editLen;
bool valid_games[9];
! char game_names[9][SAVEGAME_NAME_LEN];
void loop();
void init(Scumm *s);
***************
*** 72,76 ****
void editString(int index);
void showCaret(bool show);
! void addLetter(char letter);
void saveLoadDialog();
void queryMessage(const char *msg, const char *alts);
--- 74,78 ----
void editString(int index);
void showCaret(bool show);
! void addLetter(byte letter);
void saveLoadDialog();
void queryMessage(const char *msg, const char *alts);
Index: gui.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gui.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -C2 -d -r1.1 -r1.2
*** gui.cpp 2001/11/09 18:56:27 1.1
--- gui.cpp 2001/11/10 20:51:55 1.2
***************
*** 217,221 ****
const GuiWidget save_load_dialog[] = {
! {GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,120,0,NULL},
{GUI_TEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */
{GUI_TEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */
--- 217,221 ----
const GuiWidget save_load_dialog[] = {
! {GUI_STAT,0xFF,GWF_DEFAULT|GWF_PARENT,30,20,260,120,0,0},
{GUI_TEXT,0x01,0,40,5,128,16,0,1}, /* How may I serve you? */
{GUI_TEXT,0x02,0,40,5,128,16,0,2}, /* Select a game to LOAD */
***************
*** 247,251 ****
{GUI_TEXT,0x04,GWF_BUTTON,200,45,54,16,8,9}, /* Ok */
{GUI_TEXT,0x04,GWF_BUTTON,200,65,54,16,7,7}, /* Cancel */
-
{0}
};
--- 247,250 ----
***************
*** 375,379 ****
if (show) {
! if (i < 31) {
s[i] = '_';
s[i+1] = 0;
--- 374,378 ----
if (show) {
! if (i < SAVEGAME_NAME_LEN-1) {
s[i] = '_';
s[i+1] = 0;
***************
*** 400,404 ****
}
! void Gui::addLetter(char letter) {
if (_editString==-1)
return;
--- 399,403 ----
}
! void Gui::addLetter(byte letter) {
if (_editString==-1)
return;
***************
*** 409,413 ****
}
! if (letter>=32 && letter<128 && _editLen < 31) {
game_names[_editString][_editLen++] = letter;
} else if (letter==8 && _editLen>0) {
--- 408,412 ----
}
! if (letter>=32 && letter<128 && _editLen < SAVEGAME_NAME_LEN-1) {
game_names[_editString][_editLen++] = letter;
} else if (letter==8 && _editLen>0) {
- Previous message: [Scummvm-cvs-logs] CVS: scummvm scumm.h,1.22,1.23 scummvm.cpp,1.22,1.23 gfx.cpp,1.16,1.17 resource.cpp,1.16,1.17 saveload.cpp,1.12,1.13 actor.cpp,1.10,1.11 script_v2.cpp,1.7,1.8 debug.cpp,1.6,1.7 gui.h,1.1,1.2
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