[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.21,1.22

Jeremy Newman laxdragon at users.sourceforge.net
Mon Apr 15 14:38:16 CEST 2002


Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv571

Modified Files:
	readme.txt 
Log Message:
Spelling errors, and added some help with Mp3 audio


Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.21
retrieving revision 1.22
diff -C2 -d -r1.21 -r1.22
*** readme.txt	15 Apr 2002 20:15:03 -0000	1.21
--- readme.txt	15 Apr 2002 21:37:15 -0000	1.22
***************
*** 41,46 ****
  
  The following games should load, but are not yet fully playable. If you want
! the latest updates on game compatability, visit our website and view the
! compatability chart.
  
  	Zak McKraken (256 color FM Towns version)
--- 41,46 ----
  
  The following games should load, but are not yet fully playable. If you want
! the latest updates on game compatibility, visit our website and view the
! compatibility chart.
  
  	Zak McKraken (256 color FM Towns version)
***************
*** 67,71 ****
  ScummVM has been ported to run on many platforms and operating systems.
  Links to these ports can be found either on the ScummVM webpage or by a
! google search. Many thanks to the effort of porters. If you have a port of
  ScummVM and wish to commit it into the main CVS, feel free to contact us!
  
--- 67,71 ----
  ScummVM has been ported to run on many platforms and operating systems.
  Links to these ports can be found either on the ScummVM webpage or by a
! Google search. Many thanks to the effort of porters. If you have a port of
  ScummVM and wish to commit it into the main CVS, feel free to contact us!
  
***************
*** 85,89 ****
  This release has the following known bugs. There is no need to report them,
  although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatability table on the website, please see below.
  
          Sam and Max:
--- 85,89 ----
  This release has the following known bugs. There is no need to report them,
  although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatibility table on the website, please see below.
  
          Sam and Max:
***************
*** 106,114 ****
  Reporting Bugs:
  ---------------
- 
  To report a bug, please create a SourceForge account and follow the bugs
! link from our homepage. Please make sure the bug is reproducable, and 
  still exists in the latest daily build/current CVS version. Also check the
! compatability listing for that game to ensure the issue is not already known.
  
  Please include the following information:
--- 106,113 ----
  Reporting Bugs:
  ---------------
  To report a bug, please create a SourceForge account and follow the bugs
! link from our homepage. Please make sure the bug is reproducible, and 
  still exists in the latest daily build/current CVS version. Also check the
! compatibility listing for that game to ensure the issue is not already known.
  
  Please include the following information:
***************
*** 199,227 ****
          -m<num>   - set the music volume, 0-100  default is '60'
          -t<num>   - set music tempo              default is '2031616'
!         -e<mode>   - select sound engine. see below.
          -g<mode>  - select graphics scaler. see below.
! 	-f        - fullscreen mode
          -n        - disable subtitles
!         -r        - enable roland conversion. try if music sounds incorrect.
  
  
  In game Hot Keys:
  -----------------
! 	Ctrl 0-9 and Shift 0-9 to load and save states.
!         Ctrl-Alt 0-4 cycles between filter modes in the order listed below
! 	Ctrl-z quits
! 	Ctrl-f runs in fast mode.
! 	Ctrl-d starts the debugger.
! 	Ctrl-s shows memory consumption.
! 	F5 displays a save/load box.
! 	Space pauses.
! 	Alt-Enter toggles full screen (on *nix only)
  
  
  Graphics filters:
  -----------------
! ScummVM offers several antialiasing filters to attempt to improve visual
  quality. These are the same filters used in many other emulators, such as
! MAME. They are:
          -gnormal     - No filtering, original 320x200 resolution. Fastest.
          -g2x         - No filtering, double screen/window size to 640x480
--- 198,228 ----
          -m<num>   - set the music volume, 0-100  default is '60'
          -t<num>   - set music tempo              default is '2031616'
!         -e<mode>  - select sound engine. see below.
          -g<mode>  - select graphics scaler. see below.
! 	-f        - full-screen mode
          -n        - disable subtitles
!         -r        - enable Roland conversion. Try if music sounds incorrect.
  
  
  In game Hot Keys:
  -----------------
! 	Ctrl 0-9 and Shift 0-9   - load and save states.
!         Ctrl-Alt 0-4             - cycles between filter modes
! 	Ctrl-z                   - quits
! 	Ctrl-f                   - runs in fast mode.
! 	Ctrl-d                   - starts the debugger.
! 	Ctrl-s                   - shows memory consumption.
! 	F5                       - displays a save/load box.
! 	Space                    - pauses.
! 	Alt-Enter                - toggles full screen (on *nix only)
  
  
  Graphics filters:
  -----------------
! ScummVM offers several anti-aliasing filters to attempt to improve visual
  quality. These are the same filters used in many other emulators, such as
! MAME.
! 
! They are:
          -gnormal     - No filtering, original 320x200 resolution. Fastest.
          -g2x         - No filtering, double screen/window size to 640x480
***************
*** 233,237 ****
  Note that filters are very slow when ScummVM is compiled in a debug
  configuration without optimisations. And there is always a speed impact when
! using any form of antialiasing/linear filtering.
  
  
--- 234,238 ----
  Note that filters are very slow when ScummVM is compiled in a debug
  configuration without optimisations. And there is always a speed impact when
! using any form of anti-aliasing/linear filtering.
  
  
***************
*** 239,245 ****
  ----------------
  By default, on most operating systems, ScummVM will automatically use ADLIB
! emulation. However, some games do not include adlib music - such as Sam and
! Max. ScummVM will automatically switch to MIDI for these games - however note
! that MIDI may not be available on all operating systems or may need manual
  configuration.
  
--- 240,245 ----
  ----------------
  By default, on most operating systems, ScummVM will automatically use ADLIB
! emulation. However, some games do not include Adlib music - such as Sam and
! Max. Note: MIDI may not be available on all operating systems or may need manual
  configuration.
  
***************
*** 248,252 ****
          
  	-eadlib     - Uses internal Adlib Emulation (default) 
!         -ewindows   - Windows MIDI. Uses builtin sequencer. Only on Windows
  	-etimidity  - Uses Timidity for music. Requires Timidity.
  	-eseq       - Uses /dev/sequencer for MIDI. *nix only.
--- 248,252 ----
          
  	-eadlib     - Uses internal Adlib Emulation (default) 
!         -ewindows   - Windows MIDI. Uses built-in sequencer. Only on Windows
  	-etimidity  - Uses Timidity for music. Requires Timidity.
  	-eseq       - Uses /dev/sequencer for MIDI. *nix only.
***************
*** 259,270 ****
  -----------------------------------
  By default an Adlib card will be emulated and ScummVM will output the music
! as sampled waves. This offers far superior preformance to Timidity, however
  does not work with some games such as Sam and Max.
  
  Playing sound with MIDI:
  ------------------------
! On Windows, MorphOS and Macintosh, MIDI will automatically be configured.
! However under UNIX, you may need to configure MIDI manually. Please see the
! below sections for information on using the various MIDI methods.
  
  Playing sound with Sequencer:
--- 259,270 ----
  -----------------------------------
  By default an Adlib card will be emulated and ScummVM will output the music
! as sampled waves. This offers far superior performance to Timidity, however
  does not work with some games such as Sam and Max.
  
  Playing sound with MIDI:
  ------------------------
! Use the appropriate -e<mode> command line option from the list above to
! select your prefered MIDI device. For example, if you wish to use Windows
! MIDI over the default Adlib Emulation, use the -ewindows option.
  
  Playing sound with Sequencer:
***************
*** 273,279 ****
  variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
  
! Then start ScummVM with the parameter '-e3'. This should work on several
! cards, and may offer better preformance and quality than Adlib emulation.
! 
  
  Playing music with Timidity:
--- 273,278 ----
  variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
  
! Then start ScummVM with the parameter '-eseq'. This should work on several
! cards, and may offer better performance and quality than Adlib emulation.
  
  Playing music with Timidity:
***************
*** 281,288 ****
  Start Timidity with the following command line :
  	$ timidity -irv 7777
! Then start ScummVM with the parameter '-e2'. However, Timidity is not
  designed to cope with the rapid changes most iMUSE equipped games use - so
  its use over Adlib emulation or sequencer support is not recommended.
  
  
  
--- 280,306 ----
  Start Timidity with the following command line :
  	$ timidity -irv 7777
! Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
  designed to cope with the rapid changes most iMUSE equipped games use - so
  its use over Adlib emulation or sequencer support is not recommended.
  
+ Using MP3 files for CD audio:
+ -----------------------------
+ Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
+ the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
+ to use this option. You'll need to rip the file from the CD as a WAV file, then
+ encode the MP3 files with the following LAME command line:
+ 
+ lame -h -t -q 0 --vbr-new -V 9 -b 24 -B 32 --resample 22.05 track1.wav track1.mp3
+ 
+ Compressing MONSTER.SOU with MP3:.
+ ---------------------------------
+ You need LAME, and our extract util from the tools dir to perform this task,
+ and ScummVM must be compiled with MAD support.
+ 
+ Make a backup file of your MONSTER.SOU before attempting this. Copy your
+ MONSTER.SOU file to a temporary folder. Then run:
+   extract monster.sou
+ In about 30 minutes or so, you will have a much smaller monster.so3 file, copy
+ this file to your game dir. You can safely remove the monter.sou file.
  
  





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