[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.21,1.22
Jeremy Newman
laxdragon at users.sourceforge.net
Mon Apr 15 14:38:16 CEST 2002
Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv571
Modified Files:
readme.txt
Log Message:
Spelling errors, and added some help with Mp3 audio
Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.21
retrieving revision 1.22
diff -C2 -d -r1.21 -r1.22
*** readme.txt 15 Apr 2002 20:15:03 -0000 1.21
--- readme.txt 15 Apr 2002 21:37:15 -0000 1.22
***************
*** 41,46 ****
The following games should load, but are not yet fully playable. If you want
! the latest updates on game compatability, visit our website and view the
! compatability chart.
Zak McKraken (256 color FM Towns version)
--- 41,46 ----
The following games should load, but are not yet fully playable. If you want
! the latest updates on game compatibility, visit our website and view the
! compatibility chart.
Zak McKraken (256 color FM Towns version)
***************
*** 67,71 ****
ScummVM has been ported to run on many platforms and operating systems.
Links to these ports can be found either on the ScummVM webpage or by a
! google search. Many thanks to the effort of porters. If you have a port of
ScummVM and wish to commit it into the main CVS, feel free to contact us!
--- 67,71 ----
ScummVM has been ported to run on many platforms and operating systems.
Links to these ports can be found either on the ScummVM webpage or by a
! Google search. Many thanks to the effort of porters. If you have a port of
ScummVM and wish to commit it into the main CVS, feel free to contact us!
***************
*** 85,89 ****
This release has the following known bugs. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatability table on the website, please see below.
Sam and Max:
--- 85,89 ----
This release has the following known bugs. There is no need to report them,
although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatibility table on the website, please see below.
Sam and Max:
***************
*** 106,114 ****
Reporting Bugs:
---------------
-
To report a bug, please create a SourceForge account and follow the bugs
! link from our homepage. Please make sure the bug is reproducable, and
still exists in the latest daily build/current CVS version. Also check the
! compatability listing for that game to ensure the issue is not already known.
Please include the following information:
--- 106,113 ----
Reporting Bugs:
---------------
To report a bug, please create a SourceForge account and follow the bugs
! link from our homepage. Please make sure the bug is reproducible, and
still exists in the latest daily build/current CVS version. Also check the
! compatibility listing for that game to ensure the issue is not already known.
Please include the following information:
***************
*** 199,227 ****
-m<num> - set the music volume, 0-100 default is '60'
-t<num> - set music tempo default is '2031616'
! -e<mode> - select sound engine. see below.
-g<mode> - select graphics scaler. see below.
! -f - fullscreen mode
-n - disable subtitles
! -r - enable roland conversion. try if music sounds incorrect.
In game Hot Keys:
-----------------
! Ctrl 0-9 and Shift 0-9 to load and save states.
! Ctrl-Alt 0-4 cycles between filter modes in the order listed below
! Ctrl-z quits
! Ctrl-f runs in fast mode.
! Ctrl-d starts the debugger.
! Ctrl-s shows memory consumption.
! F5 displays a save/load box.
! Space pauses.
! Alt-Enter toggles full screen (on *nix only)
Graphics filters:
-----------------
! ScummVM offers several antialiasing filters to attempt to improve visual
quality. These are the same filters used in many other emulators, such as
! MAME. They are:
-gnormal - No filtering, original 320x200 resolution. Fastest.
-g2x - No filtering, double screen/window size to 640x480
--- 198,228 ----
-m<num> - set the music volume, 0-100 default is '60'
-t<num> - set music tempo default is '2031616'
! -e<mode> - select sound engine. see below.
-g<mode> - select graphics scaler. see below.
! -f - full-screen mode
-n - disable subtitles
! -r - enable Roland conversion. Try if music sounds incorrect.
In game Hot Keys:
-----------------
! Ctrl 0-9 and Shift 0-9 - load and save states.
! Ctrl-Alt 0-4 - cycles between filter modes
! Ctrl-z - quits
! Ctrl-f - runs in fast mode.
! Ctrl-d - starts the debugger.
! Ctrl-s - shows memory consumption.
! F5 - displays a save/load box.
! Space - pauses.
! Alt-Enter - toggles full screen (on *nix only)
Graphics filters:
-----------------
! ScummVM offers several anti-aliasing filters to attempt to improve visual
quality. These are the same filters used in many other emulators, such as
! MAME.
!
! They are:
-gnormal - No filtering, original 320x200 resolution. Fastest.
-g2x - No filtering, double screen/window size to 640x480
***************
*** 233,237 ****
Note that filters are very slow when ScummVM is compiled in a debug
configuration without optimisations. And there is always a speed impact when
! using any form of antialiasing/linear filtering.
--- 234,238 ----
Note that filters are very slow when ScummVM is compiled in a debug
configuration without optimisations. And there is always a speed impact when
! using any form of anti-aliasing/linear filtering.
***************
*** 239,245 ****
----------------
By default, on most operating systems, ScummVM will automatically use ADLIB
! emulation. However, some games do not include adlib music - such as Sam and
! Max. ScummVM will automatically switch to MIDI for these games - however note
! that MIDI may not be available on all operating systems or may need manual
configuration.
--- 240,245 ----
----------------
By default, on most operating systems, ScummVM will automatically use ADLIB
! emulation. However, some games do not include Adlib music - such as Sam and
! Max. Note: MIDI may not be available on all operating systems or may need manual
configuration.
***************
*** 248,252 ****
-eadlib - Uses internal Adlib Emulation (default)
! -ewindows - Windows MIDI. Uses builtin sequencer. Only on Windows
-etimidity - Uses Timidity for music. Requires Timidity.
-eseq - Uses /dev/sequencer for MIDI. *nix only.
--- 248,252 ----
-eadlib - Uses internal Adlib Emulation (default)
! -ewindows - Windows MIDI. Uses built-in sequencer. Only on Windows
-etimidity - Uses Timidity for music. Requires Timidity.
-eseq - Uses /dev/sequencer for MIDI. *nix only.
***************
*** 259,270 ****
-----------------------------------
By default an Adlib card will be emulated and ScummVM will output the music
! as sampled waves. This offers far superior preformance to Timidity, however
does not work with some games such as Sam and Max.
Playing sound with MIDI:
------------------------
! On Windows, MorphOS and Macintosh, MIDI will automatically be configured.
! However under UNIX, you may need to configure MIDI manually. Please see the
! below sections for information on using the various MIDI methods.
Playing sound with Sequencer:
--- 259,270 ----
-----------------------------------
By default an Adlib card will be emulated and ScummVM will output the music
! as sampled waves. This offers far superior performance to Timidity, however
does not work with some games such as Sam and Max.
Playing sound with MIDI:
------------------------
! Use the appropriate -e<mode> command line option from the list above to
! select your prefered MIDI device. For example, if you wish to use Windows
! MIDI over the default Adlib Emulation, use the -ewindows option.
Playing sound with Sequencer:
***************
*** 273,279 ****
variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
! Then start ScummVM with the parameter '-e3'. This should work on several
! cards, and may offer better preformance and quality than Adlib emulation.
!
Playing music with Timidity:
--- 273,278 ----
variable "SCUMMVM_MIDI" to your sequencer device - eg, /dev/sequencer
! Then start ScummVM with the parameter '-eseq'. This should work on several
! cards, and may offer better performance and quality than Adlib emulation.
Playing music with Timidity:
***************
*** 281,288 ****
Start Timidity with the following command line :
$ timidity -irv 7777
! Then start ScummVM with the parameter '-e2'. However, Timidity is not
designed to cope with the rapid changes most iMUSE equipped games use - so
its use over Adlib emulation or sequencer support is not recommended.
--- 280,306 ----
Start Timidity with the following command line :
$ timidity -irv 7777
! Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
designed to cope with the rapid changes most iMUSE equipped games use - so
its use over Adlib emulation or sequencer support is not recommended.
+ Using MP3 files for CD audio:
+ -----------------------------
+ Use LAME or some other mp3 encoder to rip the cd audio tracks to files. Name
+ the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with MAD support
+ to use this option. You'll need to rip the file from the CD as a WAV file, then
+ encode the MP3 files with the following LAME command line:
+
+ lame -h -t -q 0 --vbr-new -V 9 -b 24 -B 32 --resample 22.05 track1.wav track1.mp3
+
+ Compressing MONSTER.SOU with MP3:.
+ ---------------------------------
+ You need LAME, and our extract util from the tools dir to perform this task,
+ and ScummVM must be compiled with MAD support.
+
+ Make a backup file of your MONSTER.SOU before attempting this. Copy your
+ MONSTER.SOU file to a temporary folder. Then run:
+ extract monster.sou
+ In about 30 minutes or so, you will have a much smaller monster.so3 file, copy
+ this file to your game dir. You can safely remove the monter.sou file.
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