[Scummvm-cvs-logs] CVS: scummvm readme.txt,1.36,1.37

Max Horn fingolfin at users.sourceforge.net
Sat Apr 27 03:35:01 CEST 2002


Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv6627

Modified Files:
	readme.txt 
Log Message:
converted tabs to spaces (not on all systems are tabs=8 spaces!); spelling; added myself to credits <g>

Index: readme.txt
===================================================================
RCS file: /cvsroot/scummvm/scummvm/readme.txt,v
retrieving revision 1.36
retrieving revision 1.37
diff -C2 -d -r1.36 -r1.37
*** readme.txt	27 Apr 2002 04:31:24 -0000	1.36
--- readme.txt	27 Apr 2002 10:21:04 -0000	1.37
***************
*** 1,11 ****
  ScummVM README
! Last updated:    2002-04-15
  Release version: 0.2.0  [CVS build]
  ------------------------------------------------------------------------
  
! For more information, compatability lists, details on donating, the latest
  release, progress reports and more, please visit the ScummVM home page
  at: http://scummvm.sourceforge.net/
  
  About:
  ------
--- 1,12 ----
  ScummVM README
! Last updated:    2002-04-27
  Release version: 0.2.0  [CVS build]
  ------------------------------------------------------------------------
  
! For more information, compatibility lists, details on donating, the latest
  release, progress reports and more, please visit the ScummVM home page
  at: http://scummvm.sourceforge.net/
  
+ 
  About:
  ------
***************
*** 42,46 ****
  The following games should load, but are not yet fully playable. Play these at
  your own risk, and please do not file bug reports about them. If you want
! the latest updates on game compatibility, visit our website and view the
  compatibility chart.
  
--- 43,47 ----
  The following games should load, but are not yet fully playable. Play these at
  your own risk, and please do not file bug reports about them. If you want
! the latest updates on game compatibility, visit our web site and view the
  compatibility chart.
  
***************
*** 53,61 ****
  The following games are SCUMM engine, but NOT supported by ScummVM (yet).
  
! 	Maniac Mansion
! 	Zak McKraken (16 color floppy version)
          Monkey Island 1 (EGA, 16 color floppy version)
! 	Loom (16 color floppy version)
! 	Curse of Monkey Island
  
  Please be aware that the engine may contains bugs and non-implemented-
--- 54,62 ----
  The following games are SCUMM engine, but NOT supported by ScummVM (yet).
  
!         Maniac Mansion
!         Zak McKraken (16 color floppy version)
          Monkey Island 1 (EGA, 16 color floppy version)
!         Loom (16 color floppy version)
!         Curse of Monkey Island
  
  Please be aware that the engine may contains bugs and non-implemented-
***************
*** 64,84 ****
  if you discover such a bug.
  
  Supported Platforms:
  -------------------
  
  ScummVM has been ported to run on many platforms and operating systems.
! Links to these ports can be found either on the ScummVM webpage or by a
  Google search. Many thanks to the effort of porters. If you have a port of
  ScummVM and wish to commit it into the main CVS, feel free to contact us!
  
! 	Windows 	- SDL
! 	Windows CE 	- SDL		(iPaq and other handheld devices)
! 	Linux		- SDL/X11 	(includes iPaq devices running Linux)
! 	Macintosh	- SDL/CUSTOM	(Including Classic and Mac OS X)
! 	AmigaOS		- SDL/AGA
! 	MorphOS		- SDL
          BeOS            - SDL
! 	Acorn (RiscOS)	- ???
! 	Dreamcast	- ???
  
  Known Bugs:
--- 65,87 ----
  if you discover such a bug.
  
+ 
  Supported Platforms:
  -------------------
  
  ScummVM has been ported to run on many platforms and operating systems.
! Links to these ports can be found either on the ScummVM web page or by a
  Google search. Many thanks to the effort of porters. If you have a port of
  ScummVM and wish to commit it into the main CVS, feel free to contact us!
  
!         Windows         - SDL
!         Windows CE      - SDL           (iPaq and other handheld devices)
!         Linux           - SDL/X11       (includes iPaq devices running Linux)
!         Macintosh       - SDL/CUSTOM    (Including Classic and Mac OS X)
!         AmigaOS         - SDL/AGA
!         MorphOS         - SDL
          BeOS            - SDL
!         Acorn (RiscOS)  - ???
!         Dreamcast       - ???
! 
  
  Known Bugs:
***************
*** 87,91 ****
  This release has the following known bugs. There is no need to report them,
  although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatibility table on the website, please see below.
  
         Indy 4 (Fate Of Atlantis):
--- 90,94 ----
  This release has the following known bugs. There is no need to report them,
  although patches to fix them are welcome. If you discover a bug that is not
! listed here, nor in the compatibility table on the web site, please see below.
  
         Indy 4 (Fate Of Atlantis):
***************
*** 98,102 ****
         Loom (256 Talkie):
                  - If you are having random crashes, this is a Windows bug.
!                   Try copying the data files from CD to your harddisk.
  
  
--- 101,105 ----
         Loom (256 Talkie):
                  - If you are having random crashes, this is a Windows bug.
!                   Try copying the data files from CD to your hard disk.
  
  
***************
*** 109,122 ****
  
  Please include the following information:
! 		- Game version (PLEASE test the latest CVS/Daily build)
! 		- Bug details, including instructions on reproducing
! 		- Language of game (English, German, etc)
! 		- Version of game (Talkie, Floppy...)
! 		- Platform and Compiler (Win32, Linux, etc)
! 		- Attach a save game if possible
!                 - If this bug only occured recently, please note the last
!                   version without the bug, and the first version including
!                   the bug. That way we can fix it quicker by looking at the
!                   changes made.
  
  
--- 112,125 ----
  
  Please include the following information:
!         - Game version (PLEASE test the latest CVS/Daily build)
!         - Bug details, including instructions on reproducing
!         - Language of game (English, German, etc)
!         - Version of game (Talkie, Floppy...)
!         - Platform and Compiler (Win32, Linux, etc)
!         - Attach a save game if possible
!         - If this bug only occurred recently, please note the last
!           version without the bug, and the first version including
!           the bug. That way we can fix it quicker by looking at the
!           changes made.
  
  
***************
*** 124,129 ****
  ----------
  
! You need SDL-1.2.2 (older versions may work, but are unsupported), and a
! supported compiler. Several compilers, including GCC, mingw and Microsoft
  Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
  .SOU files, you will need to install the MAD library and define
--- 127,132 ----
  ----------
  
! You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
! a supported compiler. Several compilers, including GCC, mingw and Microsoft
  Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
  .SOU files, you will need to install the MAD library and define
***************
*** 132,145 ****
  
  On Win9x/NT/XP you can define WIN_DBG and attach WinDbg to browse the debug 
! messages (see www.sysinternals.com/ntw2k/freeware/debugview.shtml).
  
! 	GCC:
! 	* Type make (or gmake if that's what GNU make is called on your
! 	  system) and hopefully ScummVM will compile for you.
  
! 	Microsoft Visual C++:
! 	* Open the workspace, scummwm.dsw
! 	* Enter the path to the SDL include files in Tools|Options|Directories
! 	* Now it should compile successfully.
  
          BeOS:
--- 135,148 ----
  
  On Win9x/NT/XP you can define WIN_DBG and attach WinDbg to browse the debug 
! messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
  
!         GCC:
!         * Type make (or gmake if that's what GNU make is called on your
!           system) and hopefully ScummVM will compile for you.
  
!         Microsoft Visual C++:
!         * Open the workspace, scummwm.dsw
!         * Enter the path to the SDL include files in Tools|Options|Directories
!         * Now it should compile successfully.
  
          BeOS:
***************
*** 189,196 ****
          scummvm [OPTIONS] [GAME]
  
! 	[GAME]    - Short name of game to load. E.g. monkey for Monkey Island.
! 	
          -p<path>  - Path to where the game is installed. Default is Cwd.
! 	-b<num>   - Start in room <num>.
          -c<num>   - Drive to play cd audio from.  E.g., 0 is first drive.
          -s<num>   - Set the sfx volume, 0-255.    Default is '100'
--- 192,199 ----
          scummvm [OPTIONS] [GAME]
  
!         [GAME]    - Short name of game to load. E.g. monkey for Monkey Island.
!         
          -p<path>  - Path to where the game is installed. Default is Cwd.
!         -b<num>   - Start in room <num>.
          -c<num>   - Drive to play cd audio from.  E.g., 0 is first drive.
          -s<num>   - Set the sfx volume, 0-255.    Default is '100'
***************
*** 199,203 ****
          -e<mode>  - Select sound engine. See below.
          -g<mode>  - Select graphics scaler. See below.
! 	-f        - Full-screen mode.
          -n        - Disable subtitles. Use with games that have voice.
          -r        - Enable Roland conversion. Try if music sounds incorrect.
--- 202,206 ----
          -e<mode>  - Select sound engine. See below.
          -g<mode>  - Select graphics scaler. See below.
!         -f        - Full-screen mode.
          -n        - Disable subtitles. Use with games that have voice.
          -r        - Enable Roland conversion. Try if music sounds incorrect.
***************
*** 205,218 ****
          -d[<num>] - Set debug verbosity to <num>
  
  In game Hot Keys:
  -----------------
! 	Ctrl 0-9 and Shift 0-9   - load and save states.
          Ctrl-Alt 0-4             - cycles between filter modes
! 	Ctrl-z                   - quits
! 	Ctrl-f                   - runs in fast mode.
! 	Ctrl-d                   - starts the debugger.
! 	Ctrl-s                   - shows memory consumption.
! 	F5                       - displays a save/load box.
! 	Space                    - pauses.
          Alt-Enter                - toggles full screen/windowed
  
--- 208,222 ----
          -d[<num>] - Set debug verbosity to <num>
  
+ 
  In game Hot Keys:
  -----------------
!         Ctrl 0-9 and Shift 0-9   - load and save states.
          Ctrl-Alt 0-4             - cycles between filter modes
!         Ctrl-z                   - quits
!         Ctrl-f                   - runs in fast mode.
!         Ctrl-d                   - starts the debugger.
!         Ctrl-s                   - shows memory consumption.
!         F5                       - displays a save/load box.
!         Space                    - pauses.
          Alt-Enter                - toggles full screen/windowed
  
***************
*** 234,240 ****
  
  Note that filters are very slow when ScummVM is compiled in a debug
! configuration without optimisations. And there is always a speed impact when
  using any form of anti-aliasing/linear filtering.
  
  Autosaves:
  ----------
--- 238,245 ----
  
  Note that filters are very slow when ScummVM is compiled in a debug
! configuration without optimizations. And there is always a speed impact when
  using any form of anti-aliasing/linear filtering.
  
+ 
  Autosaves:
  ----------
***************
*** 269,281 ****
  depending on your operating system and configuration.
          
! 	-eadlib     - Uses internal Adlib Emulation (default) 
          -ewindows   - Windows MIDI. Uses built-in sequencer, for Windows users
! 	-etimidity  - Uses Timidity for music. Requires Timidity.
          -eseq       - Uses /dev/sequencer for MIDI, *nix users.
          -eqt        - Quicktime sound, for Macintosh users.
!         -ecore      - Core sound, for Macintosh users.
          -eamidi     - Uses the MorphOS MIDI system, for MorphOS users
! 	-enull      - Null output. Don't play any music.
! 	
  
  Playing sound with Adlib emulation:
--- 274,286 ----
  depending on your operating system and configuration.
          
!         -eadlib     - Uses internal Adlib Emulation (default) 
          -ewindows   - Windows MIDI. Uses built-in sequencer, for Windows users
!         -etimidity  - Uses Timidity for music. Requires Timidity.
          -eseq       - Uses /dev/sequencer for MIDI, *nix users.
          -eqt        - Quicktime sound, for Macintosh users.
!         -ecore      - CoreAudio sound, for MacOS X users.
          -eamidi     - Uses the MorphOS MIDI system, for MorphOS users
!         -enull      - Null output. Don't play any music.
!         
  
  Playing sound with Adlib emulation:
***************
*** 285,294 ****
  does not work with some games such as Sam and Max.
  
  Playing sound with MIDI:
  ------------------------
  Use the appropriate -e<mode> command line option from the list above to
! select your prefered MIDI device. For example, if you wish to use Windows
  MIDI over the default Adlib Emulation, use the -ewindows option.
  
  Playing sound with Sequencer:
  -----------------------------
--- 290,301 ----
  does not work with some games such as Sam and Max.
  
+ 
  Playing sound with MIDI:
  ------------------------
  Use the appropriate -e<mode> command line option from the list above to
! select your preferred MIDI device. For example, if you wish to use Windows
  MIDI over the default Adlib Emulation, use the -ewindows option.
  
+ 
  Playing sound with Sequencer:
  -----------------------------
***************
*** 299,310 ****
  cards, and may offer better performance and quality than Adlib emulation.
  
  Playing music with Timidity:
  ----------------------------
  Start Timidity with the following command line :
! 	$ timidity -irv 7777
  Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
  designed to cope with the rapid changes most iMUSE equipped games use - so
  its use over Adlib emulation or sequencer support is not recommended.
  
  Using MP3 files for CD audio:
  -----------------------------
--- 306,319 ----
  cards, and may offer better performance and quality than Adlib emulation.
  
+ 
  Playing music with Timidity:
  ----------------------------
  Start Timidity with the following command line :
!         $ timidity -irv 7777
  Then start ScummVM with the parameter '-etimidity'. However, Timidity is not
  designed to cope with the rapid changes most iMUSE equipped games use - so
  its use over Adlib emulation or sequencer support is not recommended.
  
+ 
  Using MP3 files for CD audio:
  -----------------------------
***************
*** 316,319 ****
--- 325,329 ----
  lame -t -q 0 -b 96 --resample 22.05 track1.wav track1.mp3
  
+ 
  Compressing MONSTER.SOU with MP3:.
  ---------------------------------
***************
*** 327,330 ****
--- 337,341 ----
  this file to your game dir. You can safely remove the monter.sou file.
  
+ 
  Coding style:
  ------------
***************
*** 340,344 ****
  
  
- 
  Credits:
  --------
--- 351,354 ----
***************
*** 353,356 ****
--- 363,367 ----
          Nicolas Bacca     - PocketPC/WinCE port
          Mutwin Kraus      - Macintosh port
+         Max Horn          - Macintosh port
          Marcus Comstedt   - DreamCast port
          Ruediger Hanke    - MorphOS port





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