[Scummvm-cvs-logs] CVS: scummvm-new/common engine.cpp,NONE,1.1 engine.h,NONE,1.1
Max Horn
fingolfin at users.sourceforge.net
Wed Aug 21 09:54:03 CEST 2002
Update of /cvsroot/scummvm/scummvm-new/common
In directory usw-pr-cvs1:/tmp/cvs-serv30012/common
Added Files:
engine.cpp engine.h
Log Message:
engine.* moved to common (where it belongs); added distclean target which gets rid of the .deps dirs, too; removed -Isound
--- NEW FILE: engine.cpp ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm-new/common/engine.cpp,v 1.1 2002/08/21 16:53:11 fingolfin Exp $
*/
#include "stdafx.h"
#include "engine.h"
#include "gameDetector.h"
#include "config-file.h"
#include "scumm.h"
#include "simon/simon.h"
#include "sound/mixer.h"
/* FIXME - BIG HACK for MidiEmu */
OSystem *g_system = 0;
SoundMixer *g_mixer = 0;
Engine::Engine(GameDetector *detector, OSystem *syst)
: _system(syst)
{
_mixer = new SoundMixer();
_gameDataPath = detector->_gameDataPath;
/* FIXME - BIG HACK for MidiEmu */
g_system = _system;
g_mixer = _mixer;
}
Engine::~Engine()
{
delete _mixer;
}
const char *Engine::getSavePath() const
{
const char *dir = NULL;
#ifdef _WIN32_WCE
dir = _gameDataPath;
#else
#if !defined(MACOS_CARBON)
dir = getenv("SCUMMVM_SAVEPATH");
#endif
// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
if (!dir || dir[0] == 0)
dir = scummcfg->get("savepath");
// If SCUMMVM_SAVEPATH was not specified, try to use general path from config
if (!dir || dir[0] == 0)
dir = scummcfg->get("savepath", "scummvm");
// If no save path was specified, use no directory prefix
if (dir == NULL)
dir = "";
#endif
return dir;
}
Engine *Engine::createFromDetector(GameDetector *detector, OSystem *syst)
{
Engine *engine;
if (detector->_gameId >= GID_SIMON_FIRST && detector->_gameId <= GID_SIMON_LAST) {
// Simon the Sorcerer
detector->_gameId -= GID_SIMON_FIRST;
engine = new SimonState(detector, syst);
} else {
// Some kind of Scumm game
if (detector->_features & GF_OLD256)
engine = new Scumm_v3(detector, syst);
else if (detector->_features & GF_SMALL_HEADER) // this force loomCD as v4
engine = new Scumm_v4(detector, syst);
else if (detector->_features & GF_AFTER_V7)
engine = new Scumm_v7(detector, syst);
else if (detector->_features & GF_AFTER_V6) // this force SamnmaxCD as v6
engine = new Scumm_v6(detector, syst);
else
engine = new Scumm_v5(detector, syst);
}
return engine;
}
--- NEW FILE: engine.h ---
/* ScummVM - Scumm Interpreter
* Copyright (C) 2002 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header: /cvsroot/scummvm/scummvm-new/common/engine.h,v 1.1 2002/08/21 16:53:11 fingolfin Exp $
*/
#ifndef ENGINE_H
#define ENGINE_H
#include "scummsys.h"
#include "system.h"
class SoundMixer;
class GameDetector;
/* FIXME - BIG HACK for MidiEmu */
extern OSystem *g_system;
extern SoundMixer *g_mixer;
class Engine {
public:
OSystem *_system;
SoundMixer *_mixer;
protected:
char *_gameDataPath;
public:
Engine(GameDetector *detector, OSystem *syst);
virtual ~Engine();
// Invoke the main engine loop using this method
virtual void go() = 0;
// Get the save game dir path
const char *getSavePath() const;
const char *getGameDataPath() const { return _gameDataPath; }
// Create a new engine object based on the detector - either
// a Scumm or a SimonState object currently.
static Engine *createFromDetector(GameDetector *detector, OSystem *syst);
};
#endif
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