[Scummvm-cvs-logs] CVS: scummvm README,1.41,1.42
Max Horn
fingolfin at users.sourceforge.net
Sun Dec 1 08:03:54 CET 2002
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv14246
Modified Files:
README
Log Message:
some spelling fixes, more cleanup
Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.41
retrieving revision 1.42
diff -u -d -r1.41 -r1.42
--- README 1 Dec 2002 15:30:22 -0000 1.41
+++ README 1 Dec 2002 15:35:36 -0000 1.42
@@ -37,18 +37,18 @@
At the moment the following games have been reported to work, and should
be playable to the end:
- Indiana Jones & the Last Crusade (256) [Game: indy3]
- Loom (256 color CD version) [Game: loomcd]
- Zak McKraken (256 color FM Towns version) [Game: zak256]
- Monkey Island 1 (VGA version) [Game: monkeyvga]
- Monkey Island 1 (CD version) [Game: monkey/monkey1]
- Monkey Island 2 [Game: monkey2]
- Indiana Jones And The Fate Of Atlantis [Game: atlantis]
- Day Of The Tentacle [Game: tentacle]
- Sam & Max [Game: samnmax]
- The Dig [Game: dig]
- Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win]
- Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win]
+ Indiana Jones & the Last Crusade (256) [Game: indy3]
+ Loom (256 color CD version) [Game: loomcd]
+ Zak McKracken (256 color FM Towns version) [Game: zak256]
+ Monkey Island 1 (VGA version) [Game: monkeyvga]
+ Monkey Island 1 (CD version) [Game: monkey/monkey1]
+ Monkey Island 2 [Game: monkey2]
+ Indiana Jones And The Fate Of Atlantis [Game: atlantis]
+ Day Of The Tentacle [Game: tentacle]
+ Sam & Max [Game: samnmax]
+ The Dig [Game: dig]
+ Simon The Sorcerer [Game: simon1dos/simon1talkie/simon1win]
+ Simon the Sorcerer II [Game: simon2dos/simon2talkie/simon2win]
The following games should load, but are not yet fully playable. Play these at
@@ -61,7 +61,7 @@
The following games are SCUMM engine, but NOT supported by ScummVM (yet).
Maniac Mansion
- Zak McKraken (16 color floppy version)
+ Zak McKracken (16 color floppy version)
Monkey Island 1 (EGA, 16 color floppy version)
Loom (16 color floppy version)
Curse of Monkey Island
@@ -118,7 +118,7 @@
Indy 3 (The Last Crusade):
- Music and Sound may not play
- In some rooms Indy may be able to walk to odd places
- - Fighting is slightly unpredicable, use the numpad (with numlock)
+ - Fighting is slightly unpredictable, use the numpad (with numlock)
or the top row number keys. Fighting is best avoided.
- There are some minor graphical glitches
@@ -146,12 +146,12 @@
--------------------------------------
The Simon the Sorcerer 1 & 2 games were split into six targets to make
coding easier and to make it more clear which target should be used:
-simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk)
-simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk)
-simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD)
-simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD)
-simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD)
-simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD)
+ simon1dos - Use for Simon the Sorcerer 1 for DOS (Disk)
+ simon2dos - Use for Simon the Sorcerer 2 for DOS (Disk)
+ simon1talkie - Use for Simon the Sorcerer 1 Talkie for DOS (CD)
+ simon2talkie - Use for Simon the Sorcerer 2 Talkie for DOS (CD)
+ simon1win - Use for Simon the Sorcerer 1 Talkie for Windows (CD)
+ simon2win - Use for Simon the Sorcerer 2 Talkie for Windows (CD)
If you have the dual version of Simon the Sorcerer 1 or 2 on CD,
then you will find the Windows version in the main directory of CD
@@ -196,8 +196,8 @@
USE_MAD. Tools for compressing .SOU files to .SO3 files can be
found in the 'tools' CVS module, or in the 'scummvm-tools' package.
-You can also comment/uncomment appropriate lines in the Makefile to use
-sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
+You can also comment/uncomment appropriate lines in the build.rules file to
+use sdl_gl.cpp instead of sdl.cpp. This allows hardware accelerated bilinear
filtering by using OpenGL textures.
On Win9x/NT/XP you can define USE_WINDBG and attach WinDbg to browse debug
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