[Scummvm-cvs-logs] CVS: scummvm scummvm.spec,1.3,1.4
Oliver Kiehl
olki at users.sourceforge.net
Sun Dec 1 14:35:21 CET 2002
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv27054
Modified Files:
scummvm.spec
Log Message:
updated for 0.3.0
Index: scummvm.spec
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.spec,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- scummvm.spec 12 Nov 2002 15:27:47 -0000 1.3
+++ scummvm.spec 1 Dec 2002 22:34:38 -0000 1.4
@@ -8,7 +8,7 @@
# Prologue information
#------------------------------------------------------------------------------
Name : scummvm
-Version : 0.2.0
+Version : 0.3.0
Release : @RELEASE@
Summary : SCUMM graphic adventure game interpreter
Group : Interpreters
@@ -56,6 +56,22 @@
# Change Log
#------------------------------------------------------------------------------
%changelog
+* 0.3.0 (2002-12-01)
+ - massive cleanup work for iMUSE. Sam and Max music now plays correctly
+ - many bugfixes for Zak256, + sound and music support
+ - music support for Simon the Sorcerer on any platform with real MIDI
+ - experimental support for Indy3 (VGA) - Indiana Jones + Last Crusade
+ - completed support for Monkey1 VGA Floppy, The Dig
+ - added akos16 implementation for The Dig and Full Throttle costumes
+ - added digital iMUSE implementation for The Dig and Full Throttle music.
+ - Loom CD speech+music syncronisation improved greatly
+ - added midi-emulation via adlib, for platforms without sequencer support
+ - code seperation of various engine parts into several libraries
+ - several fixes to prevent Simon the Sorcerer crashing and hanging
+ - hundreds of bugfixes for many other games
+ - new SMUSH video engine, for Full Throttle and The Dig
+ - new in-game GUI
+ - launcher dialog
* 0.2.0 (2002-04-14)
- core engine rewrite
- enhanced ingame GUI, including options/volume settings.
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