[Scummvm-cvs-logs] CVS: scummvm/scumm scummvm.cpp,1.86,1.87

Max Horn fingolfin at users.sourceforge.net
Tue Dec 3 15:54:02 CET 2002


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv19044

Modified Files:
	scummvm.cpp 
Log Message:
fixed typo

Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 1.86
retrieving revision 1.87
diff -u -d -r1.86 -r1.87
--- scummvm.cpp	1 Dec 2002 14:57:50 -0000	1.86
+++ scummvm.cpp	3 Dec 2002 23:53:42 -0000	1.87
@@ -470,7 +470,7 @@
 		if (_saveLoadFlag == 1) {
 			success = saveState(_saveLoadSlot, _saveLoadCompatible);
 			if (!success)
-				errMsg = "Failed so save game state to file:\n\n%s";
+				errMsg = "Failed to save game state to file:\n\n%s";
 			// Ender: Disabled for small_header games, as
 			// can overwrite game variables (eg, Zak256 cashcards)
 			if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))
@@ -478,7 +478,7 @@
 		} else {
 			success = loadState(_saveLoadSlot, _saveLoadCompatible);
 			if (!success)
-				errMsg = "Failed so load game state from file:\n\n%s";
+				errMsg = "Failed to load game state from file:\n\n%s";
 			// Ender: Disabled for small_header games, as
 			// can overwrite game variables (eg, Zak256 cashcards)
  			if (success && _saveLoadCompatible && !(_features & GF_SMALL_HEADER))





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