[Scummvm-cvs-logs] CVS: web/news 20021227.xml,NONE,1.1

James Brown ender at users.sourceforge.net
Thu Dec 26 10:31:10 CET 2002


Update of /cvsroot/scummvm/web/news
In directory sc8-pr-cvs1:/tmp/cvs-serv6977

Added Files:
	20021227.xml 
Log Message:
News update.


--- NEW FILE: 20021227.xml ---
<NAME>Murray Christmas</NAME>
<DATE>Dec 26th, 2002</DATE>
<BODY>
We here on the ScummVM team hope everybody had a good Christmas!
<BR><BR>
 First we would like to mention that LucasArts has put out a pack, at least in the UK, featuring updated versions of Sam and Max and
Full Throttle, designed to work with Windows 95/98/ME/NT/2K/XP. This pack (entitled, imaginatively, "The Entertainment Pack") also
comes with The Dig and Grim Fandango... these versions have not been updated, and are the original Windows versions (yes, these
games DID come with native Windows ports in some of the earlier LucasArts Adventure Packs). 
<BR><BR>
 The updated Sam and Max and Full Throttle engines were not ported in-house by LucasArts, likely because of a lack of time AND
because most people who worked on SPUTM/SCUMM have left anyway, but by Aaron Giles - the original Mac Porter (and renown MAME
developer :). There are no modifications except for a DirectX wrapper around the graphics code and a really really bad graphics
scaler.
<BR><BR>
 Our take? Call us biased, but unless you <i>need</i> perfect compatibility, want to play Full Throttle now, or are missing more
than two of these games - it will probably be far cheaper to buy these games second-hand or individually. The included updated
binaries are inferior feature-wise to ScummVM, as you miss out on our enhanced features, such as support for platforms -other- than
Windows (such as Macintosh, Unix and PocketPC), our graphics scalers, ecetra. Of course, if you do purchase the pack, the game
datafiles are unchanged and of course compatible with ScummVM anyway. It <i>is</i> nice to see LucasArts releasing something like
this, and doing something positive to try and revive their classic games -  or at least drum up marketing hype for the sequel :)
<BR><BR>
 Final conclusion, buy it if you want it or are a collector - but it's not worth the money simply for Windows compatability. 
However if you do purchase it, you ARE encouraging LucasArts to update more classics in the future - although hopefully ScummVM will
make such a need obsolete shortly. We suggest LucasArts spend it's development costs on re-releasing it's lost and RARE classics,
like the FmTowns 256 color version of Zak McKraken. For those intrested, the updated versions were compiled on October 2nd for Full
Throttle, and October 24th for Sam and Max.
<BR><BR> 
 In development news, several ScummVM developers have actually been really boring people and <i>coded</i> this Christmas, coming up
over just a few days with the basics for Curse of Monkey Island support. I'm sure our Macintosh users will be happy to hear they
will, in maybe as little as a month, finally be able to play this game. Support is in the latest CVS and Daily Builds, but <b>do NOT
file bug reports</b> as we know it doesn't really work or do anything at the moment. Full support will be available "When It's 
Done".. or the day after Duke Nukem Forever comes out. Whichever is first.
<BR><BR>
Ho Ho Ho! 
</BODY>






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