[Scummvm-cvs-logs] CVS: web/news 20021227.xml,1.1,1.2
Max Horn
max at quendi.de
Sat Dec 28 11:20:35 CET 2002
At 6:22 Uhr +1100 29.12.2002, Jonathan Gray wrote:
>On Sat, 28 Dec 2002, J.Brown (Ender) wrote:
>
>> Blame my designated proof reader, khalek :)
>>
>> - Ender
>
>actually the only valid typo there is compat and if you look at the logs..
>[19:18] <khalek> "compatibility"
>http://bots.enderboi.com/scummvm/scummvm.log.26Dec2002
Errr...
intrested -> interested
ecetra -> 'etc.' or 'et cetera'
Really, khalek, you should give Endy back his money! :-)
>and I long since gave up on endy being able to spell mckracken right (have
>a look at the tracker...)
Well, he should be flexible enough to learn that it is McKracken and
not McKraken (or MacOctupus :-).
Cheers,
Max
> >
>>
>> On Sat, 28 Dec 2002, Max Horn wrote:
>>
>> > Date: Sat, 28 Dec 2002 10:08:43 -0800
>> > From: Max Horn <fingolfin at users.sourceforge.net>
>> > To: scummvm-cvs-logs at lists.sourceforge.net
>> > Subject: [Scummvm-cvs-logs] CVS: web/news 20021227.xml,1.1,1.2
>> >
>> > Update of /cvsroot/scummvm/web/news
>> > In directory sc8-pr-cvs1:/tmp/cvs-serv16268/news
>> >
>> > Modified Files:
>> > 20021227.xml
>> > Log Message:
>> > Endy's three most prefered splling mistahkes in one news item
>>assembled. Now that is nice :-)
>> >
>> > Index: 20021227.xml
>> > ===================================================================
>> > RCS file: /cvsroot/scummvm/web/news/20021227.xml,v
>> > retrieving revision 1.1
>> > retrieving revision 1.2
>> > diff -u -d -r1.1 -r1.2
>> > --- 20021227.xml 26 Dec 2002 18:30:51 -0000 1.1
>> > +++ 20021227.xml 28 Dec 2002 18:08:41 -0000 1.2
>> > @@ -16,14 +16,14 @@
>> > Our take? Call us biased, but unless you <i>need</i> perfect
>>compatibility, want to play Full Throttle now, or are missing more
>> > than two of these games - it will probably be far cheaper to
>>buy these games second-hand or individually. The included updated
>> > binaries are inferior feature-wise to ScummVM, as you miss out
>>on our enhanced features, such as support for platforms -other- than
>> > -Windows (such as Macintosh, Unix and PocketPC), our graphics
>>scalers, ecetra. Of course, if you do purchase the pack, the game
>> > +Windows (such as Macintosh, Unix and PocketPC), our graphics
>>scalers, etc. Of course, if you do purchase the pack, the game
>> > datafiles are unchanged and of course compatible with ScummVM
>>anyway. It <i>is</i> nice to see LucasArts releasing something like
>> > this, and doing something positive to try and revive their
>>classic games - or at least drum up marketing hype for the sequel
>>:)
>> > <BR><BR>
>> > - Final conclusion, buy it if you want it or are a collector -
>>but it's not worth the money simply for Windows compatability.
>> > + Final conclusion, buy it if you want it or are a collector -
>>but it's not worth the money simply for Windows compatibility.
>> > However if you do purchase it, you ARE encouraging LucasArts to
>>update more classics in the future - although hopefully ScummVM will
>> > make such a need obsolete shortly. We suggest LucasArts spend
>>it's development costs on re-releasing it's lost and RARE classics,
>> > -like the FmTowns 256 color version of Zak McKraken. For those
>>intrested, the updated versions were compiled on October 2nd for
>>Full
>> > +like the FmTowns 256 color version of Zak Mckracken. For those
>>interested, the updated versions were compiled on October 2nd for
>>Full
>> > Throttle, and October 24th for Sam and Max.
>> > <BR><BR>
>> > In development news, several ScummVM developers have actually
>>been really boring people and <i>coded</i> this Christmas, coming up
>> >
>> >
>> >
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>>
>>
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--
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Max Horn
Software Developer
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