[Scummvm-cvs-logs] CVS: web/news 20021227.xml,1.1,1.2

Max Horn max at quendi.de
Sat Dec 28 11:20:35 CET 2002


At 6:22 Uhr +1100 29.12.2002, Jonathan Gray wrote:
>On Sat, 28 Dec 2002, J.Brown (Ender) wrote:
>
>>  Blame my designated proof reader, khalek :)
>>
>>   - Ender
>
>actually the only valid typo there is compat and if you look at the logs..
>[19:18] <khalek> "compatibility"
>http://bots.enderboi.com/scummvm/scummvm.log.26Dec2002

Errr...
  intrested -> interested
  ecetra -> 'etc.' or 'et cetera'

Really, khalek, you should give Endy back his money! :-)


>and I long since gave up on endy being able to spell mckracken right (have
>a look at the tracker...)

Well, he should be flexible enough to learn that it is McKracken and 
not McKraken (or MacOctupus :-).

Cheers,

Max

>  >
>>
>>  On Sat, 28 Dec 2002, Max Horn wrote:
>>
>>  > Date: Sat, 28 Dec 2002 10:08:43 -0800
>>  > From: Max Horn <fingolfin at users.sourceforge.net>
>>  > To: scummvm-cvs-logs at lists.sourceforge.net
>>  > Subject: [Scummvm-cvs-logs] CVS: web/news 20021227.xml,1.1,1.2
>>  >
>>  > Update of /cvsroot/scummvm/web/news
>>  > In directory sc8-pr-cvs1:/tmp/cvs-serv16268/news
>>  >
>>  > Modified Files:
>>  >	20021227.xml
>>  > Log Message:
>>  > Endy's three most prefered splling mistahkes in one news item 
>>assembled. Now that is nice :-)
>>  >
>>  > Index: 20021227.xml
>>  > ===================================================================
>>  > RCS file: /cvsroot/scummvm/web/news/20021227.xml,v
>>  > retrieving revision 1.1
>>  > retrieving revision 1.2
>>  > diff -u -d -r1.1 -r1.2
>>  > --- 20021227.xml	26 Dec 2002 18:30:51 -0000	1.1
>>  > +++ 20021227.xml	28 Dec 2002 18:08:41 -0000	1.2
>>  > @@ -16,14 +16,14 @@
>>  >   Our take? Call us biased, but unless you <i>need</i> perfect 
>>compatibility, want to play Full Throttle now, or are missing more
>>  >  than two of these games - it will probably be far cheaper to 
>>buy these games second-hand or individually. The included updated
>>  >  binaries are inferior feature-wise to ScummVM, as you miss out 
>>on our enhanced features, such as support for platforms -other- than
>>  > -Windows (such as Macintosh, Unix and PocketPC), our graphics 
>>scalers, ecetra. Of course, if you do purchase the pack, the game
>>  > +Windows (such as Macintosh, Unix and PocketPC), our graphics 
>>scalers, etc. Of course, if you do purchase the pack, the game
>>  >  datafiles are unchanged and of course compatible with ScummVM 
>>anyway. It <i>is</i> nice to see LucasArts releasing something like
>>  >  this, and doing something positive to try and revive their 
>>classic games -  or at least drum up marketing hype for the sequel 
>>:)
>>  >  <BR><BR>
>>  > - Final conclusion, buy it if you want it or are a collector - 
>>but it's not worth the money simply for Windows compatability.
>>  > + Final conclusion, buy it if you want it or are a collector - 
>>but it's not worth the money simply for Windows compatibility.
>>  >  However if you do purchase it, you ARE encouraging LucasArts to 
>>update more classics in the future - although hopefully ScummVM will
>>  >  make such a need obsolete shortly. We suggest LucasArts spend 
>>it's development costs on re-releasing it's lost and RARE classics,
>>  > -like the FmTowns 256 color version of Zak McKraken. For those 
>>intrested, the updated versions were compiled on October 2nd for 
>>Full
>>  > +like the FmTowns 256 color version of Zak Mckracken. For those 
>>interested, the updated versions were compiled on October 2nd for 
>>Full
>>  >  Throttle, and October 24th for Sam and Max.
>>  >  <BR><BR>
>>  >   In development news, several ScummVM developers have actually 
>>been really boring people and <i>coded</i> this Christmas, coming up
>>  >
>>  >
>>  >
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-- 
-----------------------------------------------
Max Horn
Software Developer




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