[Scummvm-cvs-logs] CVS: scummvm gameDetector.cpp,1.49,1.50
Lionel Ulmer
bbrox at users.sourceforge.net
Thu May 2 12:49:29 CEST 2002
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Update of /cvsroot/scummvm/scummvm
In directory usw-pr-cvs1:/tmp/cvs-serv9445
Modified Files:
gameDetector.cpp
Log Message:
Clarified the '-t' option help text (by showing 0x1F0000 instead of
1F0000).
Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gameDetector.cpp,v
retrieving revision 1.49
retrieving revision 1.50
diff -u -d -r1.49 -r1.50
--- gameDetector.cpp 2 May 2002 18:59:31 -0000 1.49
+++ gameDetector.cpp 2 May 2002 19:48:28 -0000 1.50
@@ -48,7 +48,7 @@
"\t-d[<num>] - enable debug output (debug level [1])\n"
"\t-n - no subtitles for speech\n"
"\t-b<num> - start in room <num>\n"
- "\t-t<num> - set music tempo (suggested: 1F0000)\n"
+ "\t-t<num> - set music tempo (suggested: 0x1F0000)\n"
"\t-p<path> - look for game in <path>\n"
"\t-m<num> - set music volume to <num> (0-100)\n"
"\t-s<num> - set sfx volume to <num> (0-255)\n"
@@ -85,7 +85,7 @@
_gameDataPath = Scumm::Strdup(val);
if ((val = scummcfg->get("tempo")))
- _gameTempo = strtol(val, 0, 0);
+ _gameTempo = strtol(val, NULL, 0);
if ((val = scummcfg->get("music_volume")))
_music_volume = atoi(val);
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