[Scummvm-cvs-logs] CVS: scummvm/gui launcher.cpp,1.23,1.24
Max Horn
fingolfin at users.sourceforge.net
Thu Nov 21 09:26:04 CET 2002
Update of /cvsroot/scummvm/scummvm/gui
In directory sc8-pr-cvs1:/tmp/cvs-serv30118/gui
Modified Files:
launcher.cpp
Log Message:
enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog
Index: launcher.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/gui/launcher.cpp,v
retrieving revision 1.23
retrieving revision 1.24
diff -u -d -r1.23 -r1.24
--- launcher.cpp 21 Nov 2002 16:56:29 -0000 1.23
+++ launcher.cpp 21 Nov 2002 17:25:31 -0000 1.24
@@ -80,20 +80,21 @@
Config &_config;
const String &_domain;
EditTextWidget *_descriptionWidget;
+ EditTextWidget *_domainWidget;
};
EditGameDialog::EditGameDialog(NewGui *gui, Config &config, const String &domain)
- : Dialog(gui, 10, 40, 320-2*10, 200-2*40), _config(config), _domain(domain)
+ : Dialog(gui, 8, 50, 320-2*8, 200-2*40), _config(config), _domain(domain)
{
// Determine the description string
- String name(_config.get("gameid", _domain));
+ String gameid(_config.get("gameid", _domain));
String description(_config.get("description", _domain));
- if (name.isEmpty())
- name = _domain;
+ if (gameid.isEmpty())
+ gameid = _domain;
if (description.isEmpty()) {
const VersionSettings *v = version_settings;
while (v->filename) {
- if (!scumm_stricmp(v->filename, name.c_str())) {
+ if (!scumm_stricmp(v->filename, gameid.c_str())) {
description = v->gamename;
break;
}
@@ -101,15 +102,20 @@
}
}
+ // Label & edit widget for the game ID
+ new StaticTextWidget(this, 10, 10, 40, kLineHeight, "ID: ", kTextAlignRight);
+ _domainWidget =
+ new EditTextWidget(this, 50, 10, _w-50-10, kLineHeight, _domain);
+
// Label & edit widget for the description
- new StaticTextWidget(this, 10, 10, 40, kLineHeight, "Name: ", kTextAlignRight);
+ new StaticTextWidget(this, 10, 26, 40, kLineHeight, "Name: ", kTextAlignRight);
_descriptionWidget =
- new EditTextWidget(this, 50, 10, _w-50-10, kLineHeight, description);
+ new EditTextWidget(this, 50, 26, _w-50-10, kLineHeight, description);
// Path to game data (view only)
String path(_config.get("path", _domain));
- new StaticTextWidget(this, 10, 24, 40, kLineHeight, "Path: ", kTextAlignRight);
- new StaticTextWidget(this, 50, 24, _w-50-10, kLineHeight, path, kTextAlignLeft);
+ new StaticTextWidget(this, 10, 42, 40, kLineHeight, "Path: ", kTextAlignRight);
+ new StaticTextWidget(this, 50, 42, _w-50-10, kLineHeight, path, kTextAlignLeft);
// TODO - insert more widgets here; see comments before the class
@@ -121,11 +127,21 @@
void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
{
switch (cmd) {
- case kOKCmd:
+ case kOKCmd: {
// Write back changes made to config object
- _config.set("description", _descriptionWidget->getLabel(), _domain);
+ String newDomain(_domainWidget->getLabel());
+ if (newDomain != _domain) {
+ if (newDomain.isEmpty() || _config.has_domain(newDomain)) {
+ MessageDialog alert(_gui, "This game ID is already taken. Please choose another one.");
+ alert.runModal();
+ return;
+ }
+ _config.rename_domain(_domain, newDomain);
+ }
+ _config.set("description", _descriptionWidget->getLabel(), newDomain);
setResult(1);
close();
+ }
break;
default:
Dialog::handleCommand(sender, cmd, data);
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