[Scummvm-cvs-logs] CVS: web compatibility.php,1.34,1.35

James Brown ender at users.sourceforge.net
Tue Oct 22 03:26:02 CEST 2002


Update of /cvsroot/scummvm/web
In directory usw-pr-cvs1:/tmp/cvs-serv26170/web

Modified Files:
	compatibility.php 
Log Message:
Apparantly some FT Akos16 animations DO work, so update compatability


Index: compatibility.php
===================================================================
RCS file: /cvsroot/scummvm/web/compatibility.php,v
retrieving revision 1.34
retrieving revision 1.35
diff -u -d -r1.34 -r1.35
--- compatibility.php	22 Oct 2002 10:00:20 -0000	1.34
+++ compatibility.php	22 Oct 2002 10:25:20 -0000	1.35
@@ -109,9 +109,9 @@
 "samnmax"	=> "No major problems - should be playable to the end".
                    "<br>- Some subgames may not work",
 "samdemo"	=> "No known problems - should be playable to the end",
-"ft"		=> "Game crashes at various points, due to missing SCUMM opcods. Not playable to the end".
+"ft"		=> "Game is completable to a point, but not playable to the end".
                    "<br>- Lack of INSANE subsystem prevents action sequences, which are needed to complete the game".
-                   "<br>- Some character animations (AKOS codec 16 based) are missing",
+                   "<br>- Some AKOS codec 16 are not drawn incorrectly, eg the waking up in dumpster scene",
 "dig"		=> "Game is completable.".
                    "<br>- The nexus room doesn't 'wrap' correctly, there are some redraw problems at the room seam",
 "curse"		=> "Not fully implemented yet.<br>ScummVM doesn't understand the various CMI subsystems",





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