[Scummvm-cvs-logs] CVS: web compatibility.php,1.34,1.35
James Brown
ender at users.sourceforge.net
Tue Oct 22 03:26:02 CEST 2002
Update of /cvsroot/scummvm/web
In directory usw-pr-cvs1:/tmp/cvs-serv26170/web
Modified Files:
compatibility.php
Log Message:
Apparantly some FT Akos16 animations DO work, so update compatability
Index: compatibility.php
===================================================================
RCS file: /cvsroot/scummvm/web/compatibility.php,v
retrieving revision 1.34
retrieving revision 1.35
diff -u -d -r1.34 -r1.35
--- compatibility.php 22 Oct 2002 10:00:20 -0000 1.34
+++ compatibility.php 22 Oct 2002 10:25:20 -0000 1.35
@@ -109,9 +109,9 @@
"samnmax" => "No major problems - should be playable to the end".
"<br>- Some subgames may not work",
"samdemo" => "No known problems - should be playable to the end",
-"ft" => "Game crashes at various points, due to missing SCUMM opcods. Not playable to the end".
+"ft" => "Game is completable to a point, but not playable to the end".
"<br>- Lack of INSANE subsystem prevents action sequences, which are needed to complete the game".
- "<br>- Some character animations (AKOS codec 16 based) are missing",
+ "<br>- Some AKOS codec 16 are not drawn incorrectly, eg the waking up in dumpster scene",
"dig" => "Game is completable.".
"<br>- The nexus room doesn't 'wrap' correctly, there are some redraw problems at the room seam",
"curse" => "Not fully implemented yet.<br>ScummVM doesn't understand the various CMI subsystems",
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