[Scummvm-cvs-logs] CVS: web compatibility_stable.php,NONE,1.1 compatibility.php,1.189,1.190

James Brown ender at users.sourceforge.net
Fri Aug 1 22:27:04 CEST 2003


Update of /cvsroot/scummvm/web
In directory sc8-pr-cvs1:/tmp/cvs-serv20903

Modified Files:
	compatibility.php 
Added Files:
	compatibility_stable.php 
Log Message:
Archive compatibility list for 0.5.0


--- NEW FILE: compatibility_stable.php ---
<?

/*
 * ScummVM Compatibility Page
 *
 */

// set this for position of this file relative
$file_root = ".";

// load libraries
require($file_root."/include/"."incl.php");

// start of html
html_header("ScummVM :: Compatibility - Stable (0.5.0)");
sidebar_start();

//display welcome table
echo html_round_frame_start("Compatibility","98%","",20);


?>
	<p>
	  <big><b>Compatibility</b></big><br>
	  <? echo html_line(); ?>
	</p>
<?
if ($details)
{

}
else
{
?>
	<p>
	  This page lists the progress of ScummVM as it relates to individual game compatibility.<br>
	  Click on the game name to view the complete notes of a game.
	
          <br><br>Please note this list applies to the English versions of games, we attempt to test many versions of games, however there are occasionally problems with other languages.
	  Also, this is the compatability of the 0.5.0 stable release, <B>not of CVS
	  snapshots/daily builds</B>. The status of these can be found on the <a
	  href="compatibility.php">CVS Compatibility</A> chart.
          <br><br>
	  <small>Last Updated: <? echo date("F d, Y",getlastmod()); ?></small>
	</p>

<?
	// Display the Color Key Table
	echo html_frame_start("Color Key","50%",1,1,"color4");
	$pcts = array(0,5,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90,95,100);
	while (list($key,$num) = each($pcts))
	{
		$keyTD .= html_frame_td($num,'align=center class="pct'.$num.'"');
	}
	echo html_frame_tr($keyTD);
	echo html_frame_end(),html_br();
}

// This Array Defines the games and thier ratings, etc.
$games = array(
		'Maniac Mansion (original)'				=> array('1','maniac','20'),
		'Maniac Mansion (enhanced)'				=> array('2','maniac','70'),
		'Zak McKracken and the Alien Mindbenders (original)'	=> array('1','zak','20'),
		'Zak McKracken and the Alien Mindbenders (enhanced)'	=> array('2','zak','70'),
		'Zak McKracken and the Alien Mindbenders (256 - FmTowns)' => array('3','zak256','85'),
		'Indiana Jones and the Last Crusade'			=> array('3','indy3ega','80'),
		'Indiana Jones and the Last Crusade (256)'		=> array('3','indy3','80'),
		'Indiana Jones and the Last Crusade (256 - FmTowns)'	=> array('3','indy3towns','80'),
		'Loom'							=> array('3','loom','80'),
		'The Secret of Monkey Island (EGA)'			=> array('4','monkeyega','80'),
		'Passport to Adventure (Indy3, Monkey and Loom demos)'  => array('4','pass','50'),
		'Loom (256 color CD version)'                           => array('5','loomcd','90'),
		'The Secret of Monkey Island (VGA Floppy)'		=> array('5','monkeyvga','90'),
		'The Secret of Monkey Island (VGA CD)'			=> array('5','monkey','95'),
		'Monkey Island 2: LeChuck\'s revenge'			=> array('5','monkey2','95'),
		'Indiana Jones 4 and the Fate of Atlantis'		=> array('5','atlantis','95'),
		'Indiana Jones 4 and the Fate of Atlantis (Demo)'	=> array('5','playfate','95'),
		'Putt-Putt Joins The Parade (DOS Demo)'			=> array('6','puttdemo','70'),
		'Putt-Putt Joins The Parade (DOS)'			=> array('6','puttputt','10'),
		'Putt-Putt Goes To The Moon (DOS Demo)'			=> array('6','moondemo','20'),
		'Putt-Putt Goes To The Moon (DOS)'			=> array('6','puttmoon','20'),
		'Putt-Putts Fun Pack'					=> array('6','funpack','20'),
		'Fatty Bears Birthday Surprise (DOS Demo)'		=> array('6','fbdemo','20'),
		'Fatty Bears Birthday Surprise (DOS)'			=> array('6','fbear','20'),
		'Fatty Bears Fun Pack'					=> array('6','fbpack','20'),
		'Day Of The Tentacle'					=> array('6','tentacle','95'),
		'Day Of The Tentacle (Demo)'				=> array('6','dottdemo','95'),
		'Sam & Max'                                             => array('6','samnmax','93'),
		'Sam & Max (Demo)'					=> array('6','samdemo','95'),
		'Full Throttle'						=> array('7','ft','60'),
		'The Dig'                                               => array('7','dig','85'),
		'Curse of Monkey Island'				=> array('8','comi','80'),
		'Beneath a Steel Sky'			       		=> array('n/a','sky','90'),
 		'Simon The Sorcerer 1 Talkie (Win)'			=> array('n/a','simon1win','95'),
		'Simon The Sorcerer 1 Talkie (DOS)'       		=> array('n/a','simon1talkie','90'),
		'Simon The Sorcerer 1 Talkie (Amiga CD32)'     		=> array('n/a','simon1cd32','8'),
		'Simon The Sorcerer 1 (DOS)'           			=> array('n/a','simon1dos','88'),
		'Simon The Sorcerer 1 (Amiga)'          		=> array('n/a','simon1amiga','5'),
		'Simon The Sorcerer 1 (Demo)'          			=> array('n/a','simon1demo','88'),
		'Simon The Sorcerer 2 Talkie (Win)'       		=> array('n/a','simon2win','95'),
		'Simon The Sorcerer 2 Talkie (DOS)'       		=> array('n/a','simon2talkie','90'),
		'Simon The Sorcerer 2 Talkie (Amiga or Mac)'       	=> array('n/a','simon2mac','90'),
		'Simon The Sorcerer 2 (DOS)'           			=> array('n/a','simon2dos','88')
	      );

$notes = array(
"maniac"	=> "Enhanced PC version is completable, with several minor glitches".
		   "<br>Classic version still in progress, results may vary".
		   "<br>- Both Amiga (Use Amiga option) and PC versions are supported by this target".
		   "<br>- Classic PC version actor costumes are broken, resulting in random crashes".
		   "<br>- No music or sound effects with Amiga and Classic PC versions",
"zak"		=> "Enhanced PC version runs, with glitches. May be completable".
		   "<br>Classic version still in progress, results may vary".
		   "<br>- Both Amiga (Use Amiga option) and PC versions supported by this target".
		   "<br>- Classic PC version does not start, due to script problems".
		   "<br>- Classic PC version actor costumes are broken, resulting in random crashes".
		   "<br>- No music or sound effects with Amiga version",
"indy3ega"	=> "Game is completable".
		   "<br>- Both Amiga (Use Amiga option) and PC versions supported by this target".
		   "<br>- No music with Amiga version".
		   "<br>- No sound effect looping with Amiga version",
"indy3"         => "Game is completable" .
                   "<br>- No sound effects",
"indy3towns"    => "Game is completable." .
                   "<br>- Sounds with partial loops, loop the whole sample instead of just that portion".
                   "<br>- Kanji version isn't supported",
"zak256"        => "Game is completable." .
                   "<br>- Sounds with partial loops, loop the whole sample instead of just that portion".
                   "<br>- Kanji version isn't supported",
"loom"		=> "Game is completable".
		   "<br>- Both Amiga (Use Amiga option) and PC versions supported by this target".
		   "<br>- No music with Amiga version".
		   "<br>- No sound effect looping with Amiga version",
"monkeyega"	=> "Game is completable".
                   "<br>- No sound effects",
"pass"		=> "At least partly playable".
                   "<br>- No subtitles in indy3 demo".
                   "<br>- No sound effects",
"loomcd"        => "Game is completable." .
                   "<br>- Various minor graphical glitches",
"monkeyvga"	=> "Game is completable.".
		   "<br>- Both Amiga (Use Amiga option) and PC versions supported by this target".
                   "<br>- No sound effects".
		   "<br>- No music with Amiga version",
"monkey"	=> "No known problems - should be playable to the end",
"monkey2"	=> "No known problems - should be playable to the end".
		   "<br>- Both Amiga (Use Amiga option) and PC versions supported by this target".
		   "<br>- No sound effects with Amiga version".
		   "<br>- Various minor graphical glitches with Amiga version",
"atlantis"	=> "No known problems - should be playable to the end".
		   "<br>- Both Amiga (Use Amiga option) and PC versions supported by this target".
		   "<br>- Both disk and cd PC versions are supported by this target".
		   "<br>- Music loud on some systems, run with -m30 to lower music volume.".
		   "<br>- No sound effects with Amiga version",
"playfate"	=> "No known problems - should be playable to the end",
"puttdemo"	=> "Should be playable to the end".
		   "<br>- talkie data not synced/properly implemented",
"puttputt"	=> "Fails to start after looking for seemingly non existent object (1)".
		   "<br>- Adding a hack for objects < 17 seems to hack around it, not in CVS though as would prefer a proper fix".
		   "<br>- talkie data not synced/properly implemented",
"puttmoon"	=> "Fails an AKOS related assertion shortly after starting".
		   "<br>- scummvm: scumm/akos.cpp:267: virtual byte AkosRenderer::drawLimb(const CostumeData&, int): Assertion `(code & 0xFFF) * 6 < READ_BE_UINT32((byte *)akof - 4) - 8' failed.".
		   "<br>- talkie data not synced/properly implemented",
"moondemo"	=> "Finishable if you don't trigger one or two fatal animations".
		   "<br>- cursor doesn't turn to arrow on the right hand side of the screen in the first room".
		   "<br>- talkie data not synced/properly implemented",
"funpack"	=> "Starts but mini games seem to have various problems".
		   "<br>- Checkers: o6_actorOps: default case 218".
		   "<br>- Puzzle blocks/Pinball/Remember/Cheese King/Tic-Tac-Toe: Works but colour isn't set properly so game is black and white".
		   "<br>- talkie data not synced/properly implemented",
"fbdemo"	=> "Fails assertion at the end of the intro".
		   "<br>- scumm/resource.cpp:1222: void Scumm::nukeResource(int, int): Assertion `idx >= 0 && idx < res.num[type]' failed.",
		   "<br>- talkie data not synced/properly implemented",
"fbear"		=> "various errors that prevent the game from being finishable".
		   "<br>- talkie data not synced/properly implemented",
"fbpack"	=> "Game starts but various minigames have different problems".
		   "<br>- Reversi/Go Fish/Lines and Boxes: o6_actorOps: default case 218".
		   "<br>- Coloring/Tangrams: Error(6:209:0x40D5): Invalid opcode 'db' (readFile)".
		   "<br>- talkie data not synced/properly implemented",
"tentacle"	=> "No known problems - should be playable to the end".
		   "<br>- Both disk and cd versions are supported by this target".
		   "<br>- Maniac Mansion isn't playable on eds computer",
"dottdemo"	=> "No known problems - should be playable to the end",
"samnmax"	=> "No major problems - should be playable to the end".
		   "<br>- Both disk and cd versions are supported by this target".
                   "<br>- Highway subgame doesn't behave correctly",
"samdemo"	=> "No known problems - should be playable to the end",
"ft"		=> "Game is completable to the end, but missing action sequences".
	 	   "<br>- Music is not continuous, and may pause, restart, and otherwise act oddly".
		   "<br>- SMUSH audio (movie cutscenes) is a lot quieter than in-game voice, which is abnormallyloud".
                   "<br>- Lack of INSANE subsystem prevents action sequences, which skips a substantial portion of the game".
		   "<br>- Derby scene is only properly controllable using the mouse",
"dig"		=> "Game is fully completable, with some minor sound issues",
"comi"		=> "Game is fully completable, although ship-to-ship is broken and several graphical glitches are present",
"sky"	 	=> "Game is completable".
		   "<br>- Floppy demo isn't supported".
                   "<br>- Random crashes have been reported".
		   "<br>- Amiga versions aren't supported and probably never will be",
"simon1win" 	=> "No known problems - game is completable.",
"simon1talkie" 	=> "Game is completable.".
                    "<br>- No inventory scrolling arrows shown, can still move around inventory though",
"simon1cd32" 	=> "Game works a bit but can't see anything".
                   "<br>- All graphics are decoded incorrectly".
                   "<br>- No music",
"simon1dos" 	=> "Game is completable.".
                   "<br>- Freezes briefly when Swampling leaves his house".
                   "<br>- Freezes briefly when talking to demons in Sordid's Tower".
                   "<br>- No inventory scrolling arrows shown, can still move around inventory though",
"simon1amiga" 	=> "Game works a bit but can't see anything".
                   "<br>- All graphics are decoded incorrectly".
                   "<br>- No music",
"simon1demo" 	=> "Game demo is completable".
                   "<br>- Freezes briefly when Swampling leaves his house",
"simon2win"     => "No known problems - game is completable.",
"simon2talkie"  => "Game is completable.".
                   "<br>- When subtiles are enabled, it freezes briefly when Pirate Captain is talking to Mate, when Simon tries to escape",
"simon2dos"     => "Game is completable.".
                   "<br>- Text in Copy Protection screen is only shown for short time".
                   "<br>- Freezes briefly when Pirate Captain is talking to Mate, when Simon tries to escape",
"simon2mac"     => "Game is completable.".
                   "<br>- Only default language in data files is supported".
                   "<br>- F10 key animation is different"
);
		
// render the compatibility chart
echo html_frame_start("Game Compatibility Chart","90%",2,1,"color4");
echo html_frame_tr(
		   html_frame_td("Game Full Name").
		   html_frame_td("Scumm Ver.").
		   html_frame_td("Game Short Name").
		   html_frame_td("% Completed"),
		   "color4"

		  );
$c = 0;
// Ender - Added this
if ($details) {
	while (list($name,$array) = each($games))
	{	

		if ($array[1] == $details) {
			$color = "color0";
			echo html_frame_tr(
				html_frame_td($name).
			  	html_frame_td($array[0]).
			    	html_frame_td($array[1]).
		 	    	html_frame_td($array[2]."%", 'align="center" class="pct'.($array[2] - ($array[2]%5)).'"'),
		  	        $color
	  		);
			echo html_frame_tr(html_frame_td(
							 html_br().
							 html_blockquote($notes{$details}).
							 html_br(),
							 "colspan=4")
							);
		}
	}
} else {
	while (list($name,$array) = each($games))
	{	
		if ($c % 2 == 0) { $color = "color2"; } else { $color = "color0"; }
		echo html_frame_tr(
				    html_frame_td(html_ahref($name, $PHP_SELF."?details=".$array[1])).
     				    html_frame_td($array[0]).
				    html_frame_td($array[1]).
			 	    html_frame_td($array[2]."%", 'align="center" class="pct'.($array[2] - ($array[2]%5)).'"'),
 			  	    $color
		);
		$c++;
	}		  
}

echo html_frame_end(" ");
  
if ($details)
    echo html_p(),html_back_link(1,$PHP_SELF);

echo html_p();
echo html_round_frame_end(" ");


// end of html
echo html_p();
sidebar_end();
html_footer();

?>

Index: compatibility.php
===================================================================
RCS file: /cvsroot/scummvm/web/compatibility.php,v
retrieving revision 1.189
retrieving revision 1.190
diff -u -d -r1.189 -r1.190
--- compatibility.php	31 Jul 2003 15:12:24 -0000	1.189
+++ compatibility.php	2 Aug 2003 05:26:55 -0000	1.190
@@ -37,7 +37,9 @@
 	  Click on the game name to view the complete notes of a game.
 	
           <br><br>Please note this list applies to the English versions of games, we attempt to test many versions of games, however there are occasionally problems with other languages.
-	  Also, this is the compatibility of the current WIP CVS version, <B>not of the 0.4.1 stable release</B>
+          Also, this is the compatibility of the current WIP CVS version, <B>not of the
+	  0.5.0 stable release</B>. The status of this release can be found on the 
+	  <a href="compatibility_stable.php">Stable Compatibility</A> chart.
           <br><br>
 	  <small>Last Updated: <? echo date("F d, Y",getlastmod()); ?></small>
 	</p>





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