[Scummvm-cvs-logs] CVS: scummvm Makefile.mingw,1.29,1.30 README,1.211,1.212

Travis Howell kirben at users.sourceforge.net
Wed Dec 10 21:33:03 CET 2003


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv18840

Modified Files:
	Makefile.mingw README 
Log Message:

Drop OpenGL backend, since it has no maintainer and is too buggy.


Index: Makefile.mingw
===================================================================
RCS file: /cvsroot/scummvm/scummvm/Makefile.mingw,v
retrieving revision 1.29
retrieving revision 1.30
diff -u -d -r1.29 -r1.30
--- Makefile.mingw	10 Dec 2003 00:15:20 -0000	1.29
+++ Makefile.mingw	11 Dec 2003 05:32:26 -0000	1.30
@@ -30,8 +30,8 @@
 DEFINES +=
 LDFLAGS :=
 INCLUDES:= -I. -Icommon -Iscumm $(SDL_CFLAGS)
-LIBS	+= $(SDL_LIBS) -lmingw32 -lwinmm -lopengl32
-OBJS	:= scummvmico.o backends/sdl/sdl-common.o backends/sdl/sdl_gl.o 
+LIBS	+= $(SDL_LIBS) -lmingw32 -lwinmm
+OBJS	:= scummvmico.o backends/sdl/sdl-common.o backends/sdl/sdl.o 
 EXEEXT	:=.exe
 
 #######################################################################

Index: README
===================================================================
RCS file: /cvsroot/scummvm/scummvm/README,v
retrieving revision 1.211
retrieving revision 1.212
diff -u -d -r1.211 -r1.212
--- README	11 Dec 2003 03:54:33 -0000	1.211
+++ README	11 Dec 2003 05:32:26 -0000	1.212
@@ -443,7 +443,6 @@
         hq3x       - Very nice high quality filter but slow. Factor 3x.
         tv2x       - Interlace filter, tries to emulate a TV. Factor 2x.
         dotmatrix  - Dot matrix effect. Factor 2x.
-        opengl     - OpenGL with bilinear filtering [Unsupported]
 
 To select a graphics filter, pass its name via the '-g' option to scummvm,
 for example:
@@ -460,11 +459,6 @@
 Note #3: The Fm Towns version of Zak (zaktowns target) uses an original 
 resolution of 320x240 - hence for this game scalers will scale to 
 640x480 or 960x720.
-
-Note #4: The OpenGL filter is included as a curiosity only. It's use is
-unsupported, and unrecommended. The only benefit is hardware accelerated
-scaling, but any machine with an OpenGL card should be fast enough to use
-the software scalers (see above).
 
 5.4 Hot Keys:
 --- ---------





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