[Scummvm-cvs-logs] CVS: scummvm/base plugins.h,1.14,1.15 plugins.cpp,1.24,1.25 gameDetector.h,1.22,1.23 gameDetector.cpp,1.57,1.58
Max Horn
fingolfin at users.sourceforge.net
Sun Dec 21 07:30:05 CET 2003
Update of /cvsroot/scummvm/scummvm/base
In directory sc8-pr-cvs1:/tmp/cvs-serv13605/base
Modified Files:
plugins.h plugins.cpp gameDetector.h gameDetector.cpp
Log Message:
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
Index: plugins.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/plugins.h,v
retrieving revision 1.14
retrieving revision 1.15
diff -u -d -r1.14 -r1.15
--- plugins.h 16 Dec 2003 02:10:15 -0000 1.14
+++ plugins.h 21 Dec 2003 15:29:52 -0000 1.15
@@ -25,6 +25,7 @@
#include "common/list.h"
#include "common/singleton.h"
+#include "common/util.h"
class Engine;
class FSList;
@@ -32,10 +33,28 @@
class OSystem;
struct GameSettings;
-/** List of GameSettings- */
+/** List of games. */
typedef Common::List<GameSettings> GameList;
/**
+ * A detected game. Carries the GameSettings, but also (optionally)
+ * information about the language and platform of the detected game.
+ */
+struct DetectedGame : GameSettings {
+ Common::Language language;
+ Common::Platform platform;
+ DetectedGame() : language(Common::UNK_LANG), platform(Common::kPlatformUnknown) {}
+ DetectedGame(const GameSettings &game,
+ Common::Language l = Common::UNK_LANG,
+ Common::Platform p = Common::kPlatformUnknown)
+ : GameSettings(game), language(l), platform(p) {}
+};
+
+/** List of detected games. */
+typedef Common::List<DetectedGame> DetectedGameList;
+
+
+/**
* Abstract base class for the plugin system.
* Subclasses for this can be used to wrap both static and dynamic
* plugins.
@@ -52,7 +71,7 @@
virtual GameList getSupportedGames() const = 0;
virtual GameSettings findGame(const char *gameName) const;
- virtual GameList detectGames(const FSList &fslist) const = 0;
+ virtual DetectedGameList detectGames(const FSList &fslist) const = 0;
virtual Engine *createInstance(GameDetector *detector, OSystem *syst) const = 0;
};
@@ -75,7 +94,7 @@
const char *PLUGIN_name() { return name; } \
GameList PLUGIN_getSupportedGames() { return gameListFactory(); } \
Engine *PLUGIN_createEngine(GameDetector *detector, OSystem *syst) { return engineFactory(detector, syst); } \
- GameList PLUGIN_detectGames(const FSList &fslist) { return detectGames(fslist); } \
+ DetectedGameList PLUGIN_detectGames(const FSList &fslist) { return detectGames(fslist); } \
}
#endif
@@ -106,6 +125,8 @@
void unloadPlugins();
const PluginList &getPlugins() { return _plugins; }
+
+ DetectedGameList detectGames(const FSList &fslist) const;
};
@@ -114,7 +135,7 @@
#define DECLARE_PLUGIN(name) \
extern GameList Engine_##name##_gameList(); \
extern Engine *Engine_##name##_create(GameDetector *detector, OSystem *syst); \
- extern GameList Engine_##name##_detectGames(const FSList &fslist);
+ extern DetectedGameList Engine_##name##_detectGames(const FSList &fslist);
// Factory functions => no need to include the specific classes
// in this header. This serves two purposes:
Index: plugins.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/plugins.cpp,v
retrieving revision 1.24
retrieving revision 1.25
diff -u -d -r1.24 -r1.25
--- plugins.cpp 16 Dec 2003 02:10:15 -0000 1.24
+++ plugins.cpp 21 Dec 2003 15:29:52 -0000 1.25
@@ -32,7 +32,7 @@
typedef const char *(*NameFunc)();
typedef GameList (*TargetListFunc)();
-typedef GameList (*DetectFunc)(const FSList &fslist);
+typedef DetectedGameList (*DetectFunc)(const FSList &fslist);
#ifdef DYNAMIC_MODULES
@@ -81,7 +81,7 @@
}
GameList getSupportedGames() const { return _games; }
- GameList detectGames(const FSList &fslist) const {
+ DetectedGameList detectGames(const FSList &fslist) const {
return (*_df)(fslist);
}
};
@@ -113,7 +113,7 @@
}
GameList getSupportedGames() const { return _games; }
- GameList detectGames(const FSList &fslist) const {
+ DetectedGameList detectGames(const FSList &fslist) const {
assert(_df);
return (*_df)(fslist);
}
@@ -274,4 +274,17 @@
delete plugin;
return false;
}
+}
+
+DetectedGameList PluginManager::detectGames(const FSList &fslist) const {
+ DetectedGameList candidates;
+
+ // Iterate over all known games and for each check if it might be
+ // the game in the presented directory.
+ PluginList::ConstIterator iter;
+ for (iter = _plugins.begin(); iter != _plugins.end(); ++iter) {
+ candidates.push_back((*iter)->detectGames(fslist));
+ }
+
+ return candidates;
}
Index: gameDetector.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.h,v
retrieving revision 1.22
retrieving revision 1.23
diff -u -d -r1.22 -r1.23
--- gameDetector.h 13 Dec 2003 00:20:00 -0000 1.22
+++ gameDetector.h 21 Dec 2003 15:29:52 -0000 1.23
@@ -34,6 +34,8 @@
/** Global (shared) game feature flags. */
enum {
+// GF_HAS_SPEECH = 1 << 29,
+// GF_HAS_SUBTITLES = 1 << 30,
GF_DEFAULT_TO_1X_SCALER = 1 << 31
};
Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.cpp,v
retrieving revision 1.57
retrieving revision 1.58
diff -u -d -r1.57 -r1.58
--- gameDetector.cpp 15 Dec 2003 15:10:33 -0000 1.57
+++ gameDetector.cpp 21 Dec 2003 15:29:52 -0000 1.58
@@ -158,7 +158,7 @@
ConfMan.registerDefault("platform", Common::kPlatformPC);
ConfMan.registerDefault("language", "en");
// ConfMan.registerDefault("nosubtitles", false);
- ConfMan.registerDefault("subtitles", false);
+ ConfMan.registerDefault("subtitles", true);
ConfMan.registerDefault("boot_param", 0);
ConfMan.registerDefault("save_slot", -1);
More information about the Scummvm-git-logs
mailing list