[Scummvm-cvs-logs] CVS: web/docs comi.xml,NONE,1.1

James Brown ender at users.sourceforge.net
Tue Jan 7 05:48:02 CET 2003


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv7486

Added Files:
	comi.xml 
Log Message:
ComI issue list


--- NEW FILE: comi.xml ---
<NAME>Curse of Monkey Island - Known issues</NAME>
<DESC>This is a list of current issues that need in SCUMM V8 support</DESC>
<BODY>
                <style>
                        h2 {
                                margin-bottom: 0px;
                        }
                        h3 {
                                margin-bottom: 0px;
                        }

                        ul {
                                padding-bottom: 10px;
                        }
                </style>
<ul>
<li>Generic:
	<ul>
		<li>No SMUSH: aquadran is working on this one
	</ul>
<li>Inventory:
	<ul>
		<li>Click on an object in the inventory. Right click to 'drop it'.. now click on any blank space in the inventory. B00M!
	</ul>
<li> Conversation:
	<ul>
		<li>Frequently conversations will crash with a "Too Many Verbs" error. Easiest step to
	  	    reproduce is to save a game before talking to somebody.. if talking to them the first
		    time doesn't trigger it, the save probably will. NOTE: This does not seem to happen to
		    characters who say something before the conversation menu comes up - eg, Wally. Try
		    talking to Murray after blowing the ships away.
		<li>An flobject loading error seems to cause frequent crashes in later conversations.
		    Specifically the object never seems to be loaded in some sequences. Eg, talking to the
		    voodoo lady - during the first conversation, the object (188/189) is loaded. But after
		    the cutscene where Guybrush finds Elaine stolen, on returning the object is unloaded
		    and after the automated conversation the game will crash because it is unlocatable.
	</ul>
<li>Actor:
	<ul>
		<li>The CHORE opcode still seems to be returning dodgy results
		<li>Lack of MouthSync stuff causes odd actor speech animations
		<li>Lack of MusicMouthSync will stop entry into Part 3 (hang during song sequence)
	</ul>
</ul>

</BODY>





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