[Scummvm-cvs-logs] CVS: scummvm/scumm saveload.cpp,1.45,1.46

James Brown ender at users.sourceforge.net
Wed Jan 15 05:36:05 CET 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv13671/scumm

Modified Files:
	saveload.cpp 
Log Message:
Comments regarding use of sle16 for 32bit variables.. :P


Index: saveload.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/saveload.cpp,v
retrieving revision 1.45
retrieving revision 1.46
diff -u -d -r1.45 -r1.46
--- saveload.cpp	14 Jan 2003 18:20:56 -0000	1.45
+++ saveload.cpp	15 Jan 2003 13:35:18 -0000	1.46
@@ -358,6 +358,8 @@
 		MKARRAY(Scumm, _localScriptList[0], sleUint32, NUM_LOCALSCRIPT, VER_V8),
 
 		// vm.localvar grew from 25 to 40 entries
+		// FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we
+		//  don't want games to hidiously behave oddly?
 		MKARRAY_OLD(Scumm, vm.localvar[0][0], sleUint16, 25 * 17, VER_V8, VER_V8),
 		MKARRAY(Scumm, vm.localvar[0][0], sleUint16, NUM_SCRIPT_SLOT * 17, VER_V9),
 
@@ -623,6 +625,8 @@
 	var120Backup = _vars[120];
 	var98Backup = _vars[98];
 
+	// FIXME: ComI stores 32-bit variables.. so.. er.. shouldn't this be a sleInt32 if we
+	//  don't want games to hidiously behave oddly?
 	s->saveLoadArrayOf(_vars, _numVariables, sizeof(_vars[0]), sleInt16);
 
 	if (_gameId == GID_TENTACLE)	// Maybe misplaced, but that's the main idea





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