[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.17,1.18
James Brown
ender at users.sourceforge.net
Thu Jan 16 00:40:25 CET 2003
Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv15968
Modified Files:
comi.xml
Log Message:
Removed broken verbbg fix, which corrects scrolling conversation topics but reintroduces a minor redraw problem
Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.17
retrieving revision 1.18
diff -u -d -r1.17 -r1.18
--- comi.xml 15 Jan 2003 17:31:54 -0000 1.17
+++ comi.xml 16 Jan 2003 08:10:18 -0000 1.18
@@ -35,22 +35,23 @@
</ul>
<li>Conversation:
<ul>
- <li>Verbs do not redraw correctly on scrolling, specifically during Insult Sword Fighting (Part 3). Makes it hard to
-complete without much squinting
+ <li>The background of the conversation verbs is not redrawn properly. Specifically,
+ if they are above actors, the actors are not always drawn when the verb is redrawn. Some parts of the conversation
+ verbs are clipped (eg, bottom of g's), leading me to believe that their clipping rectangles are incorrect.
</ul>
<li>Inventory:
<ul>
<li>Upon combining two items in such a way as to reduce a two-page inventory to a one-page, trying to select the last
-item will actually return the second-last item
+ item will actually return the second-last item
</ul>
<li>Actor:
<ul>
<li>The CHORE opcode still seems to be returning dodgy results
<li>setActorChoreLimbFrame isn't quite correct, eg Wallys animation after throwing the hook will show a few phantom
-frames of his 'throw hook' and 'standing at cannon' animation
+ frames of his 'throw hook' and 'standing at cannon' animation
<li>Lack of MouthSync and MuaicMouthSync stuff causes odd actor speech animations
<li>Actor 1 (Guybrush) occasionally gets stuck (e.g. after taking Wally's fake hook). Can work-around with console
-command "actor 1 ignoreboxes 1"
+ command "actor 1 ignoreboxes 1"
</ul>
</ul>
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