[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.26,1.27

Jonathan Gray khalek at users.sourceforge.net
Sun Jan 19 05:41:01 CET 2003


Update of /cvsroot/scummvm/web/docs
In directory sc8-pr-cvs1:/tmp/cvs-serv18574

Modified Files:
	comi.xml 
Log Message:
opcode 0x98 needed for comi...

Index: comi.xml
===================================================================
RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- comi.xml	19 Jan 2003 07:46:12 -0000	1.26
+++ comi.xml	19 Jan 2003 13:40:08 -0000	1.27
@@ -20,20 +20,23 @@
 		<li>Lack of actorHit opcode breaks collision detection in ship-to-ship combat
 		<li>Something is screwy with the cannon physics in ship-to-ship combat. You hit yourself. 
 		(but the script still thinks you have won :)
+		<li>Opcode 0x98 not implemented? Error(75:2006:0x2F7C): Invalid opcode '98' at 2f7c!
+		Go to beach in save that can be found <a href="http://users.bigpond.net.au/tgray2/comi.s08">here</a>
 	</ul>
 <li>Sound:
 	<ul>
 		<li>Voices 'pop', and music decompressor uses too much CPU for smooth music playback
 		<li>Occasional crashes from 'sound que buffer overflow' (hard to reproduce)
 		<li>Lack of imGetMusicPosition kernel function breaks song sync in Part 3 intro
-		<li>another failed bundled assertion this time shortly after part 3 starts
-		scumm/bundle.cpp:855: int32 Bundle::decompressCodec(int, byte *, byte *, int, int, int32 &): Assertion `src < endPos' failed. Use shovel in savegame found at http://users.bigpond.net.au/tgray2/comi.s04 to start part 3
+		<li>another failed bundled assertion this time shortly after part 3 starts if not skipped
+		scumm/bundle.cpp:855: int32 Bundle::decompressCodec(int, byte *, byte *, int, int, int32 &): Assertion `src < endPos' failed. Use shovel in savegame found <a href="http://users.bigpond.net.au/tgray2/comi.s04">here</a> to start part 3
 	</ul>
 <li>Graphics:
 	<ul>
 		<li>Some text does not undraw correctly, again leaving behind artifacts
 		<li>Masking artifacts. See many animations, eg during insult sword fighting
 		<li>Credits blur when they scroll
+		<li>Verb coin is drawn behind inventory
 	</ul>
 <li>Conversation:
 	<ul>





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