[Scummvm-cvs-logs] CVS: web/docs comi.xml,1.32,1.33

J.Brown (Ender) ender at scummvm.org
Mon Jan 27 16:41:04 CET 2003


If it's not in the file, it's a vaporbug. If it hasn't been regression
tested, it's a vaporregresson. 'nuff said :)

 - Ender

On Mon, 27 Jan 2003, Jonathan Gray wrote:

> Date: Mon, 27 Jan 2003 13:15:15 -0800
> From: Jonathan Gray <khalek at users.sourceforge.net>
> To: scummvm-cvs-logs at lists.sourceforge.net
> Subject: [Scummvm-cvs-logs] CVS: web/docs comi.xml,1.32,1.33
>
> Update of /cvsroot/scummvm/web/docs
> In directory sc8-pr-cvs1:/tmp/cvs-serv28798
>
> Modified Files:
> 	comi.xml
> Log Message:
> add description of problem in last room so people won't go around saying things like the walkbox and sound que problems are the only thing stopping the game being finishable :)
>
> Index: comi.xml
> ===================================================================
> RCS file: /cvsroot/scummvm/web/docs/comi.xml,v
> retrieving revision 1.32
> retrieving revision 1.33
> diff -u -d -r1.32 -r1.33
> --- comi.xml	27 Jan 2003 09:54:02 -0000	1.32
> +++ comi.xml	27 Jan 2003 21:15:08 -0000	1.33
> @@ -24,6 +24,10 @@
>  		island without ignoring the boxes. Guybrush also seems to walk down from the sky when entering the room. See
>  		<a href="http://users.bigpond.net.au/tgray2/comi.s01">here</a> for a save. There are other walkbox problems
>  		in the game but you can normally just leave the room.
> +		<li>Guybrush often isn't visible and there are other strange effects in the last snow room, which prevent
> +		the game from being finishable (this behaviour is a regression used to work fine...). Use boot param
> +		1050 to jump to the right spot. Of note is that this is a vertically scrolling room and the fuel tower
> +		room in full throttle (also vertically scrolling) now seems to have a similiar problem.
>  	</ul>
>  <li>Sound:
>  	<ul>
>
>
>
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