[Scummvm-cvs-logs] CVS: scummvm/scumm script_v5.cpp,1.109,1.110
Max Horn
fingolfin at users.sourceforge.net
Sun Jun 1 18:46:01 CEST 2003
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv11731
Modified Files:
script_v5.cpp
Log Message:
fix for indy3 VGA script bug (bug #743314)
Index: script_v5.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v5.cpp,v
retrieving revision 1.109
retrieving revision 1.110
diff -u -d -r1.109 -r1.110
--- script_v5.cpp 1 Jun 2003 18:20:38 -0000 1.109
+++ script_v5.cpp 2 Jun 2003 01:45:03 -0000 1.110
@@ -579,20 +579,31 @@
void Scumm_v5::o5_chainScript() {
int vars[16];
- int data;
+ int script;
int cur;
- data = getVarOrDirectByte(0x80);
+ script = getVarOrDirectByte(0x80);
getWordVararg(vars);
cur = _currentScript;
+ // FIXME: Work around a bug in script 33 in Indy3 VGA. That script is
+ // used for the fist fights in the Zeppeling. It uses Local[5], even
+ // though that is never set to any value. But script 33 is called
+ // via chainScript by script 32, and in there Local[5] is defined to
+ // the actor ID of the opposing soldier. So, we copy that value
+ // over to the Local[5] variable of script 33.
+ // See also bug #743314.
+ if (_gameId == GID_INDY3_256 && vm.slot[cur].number == 32 && script == 33) {
+ vars[5] = vm.localvar[cur][5];
+ }
+
vm.slot[cur].number = 0;
vm.slot[cur].status = 0;
_currentScript = 0xFF;
- runScript(data, vm.slot[cur].freezeResistant, vm.slot[cur].recursive, vars);
+ runScript(script, vm.slot[cur].freezeResistant, vm.slot[cur].recursive, vars);
}
void Scumm_v5::o5_cursorCommand() {
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