[Scummvm-cvs-logs] CVS: scummvm/scumm gfx.cpp,2.152,2.153

Max Horn fingolfin at users.sourceforge.net
Fri Jun 6 17:17:05 CEST 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv19961

Modified Files:
	gfx.cpp 
Log Message:
Loom unification

Index: gfx.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/gfx.cpp,v
retrieving revision 2.152
retrieving revision 2.153
diff -u -d -r2.152 -r2.153
--- gfx.cpp	7 Jun 2003 00:13:24 -0000	2.152
+++ gfx.cpp	7 Jun 2003 00:16:22 -0000	2.153
@@ -2379,7 +2379,7 @@
 	blits_before_refresh = (3 * w * h) / 25;
 	
 	// Speed up the effect for Loom
-	if (_gameId == GID_LOOM256)
+	if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
 		blits_before_refresh *= 4;
 
 	for (i = 0; i < w * h; i++) {
@@ -2480,7 +2480,7 @@
 }
 
 void Scumm::unkScreenEffect6() {
-	if (_gameId == GID_LOOM256)
+	if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
 		dissolveEffect(1, 1);
 	else
 		dissolveEffect(8, 4);
@@ -3396,7 +3396,7 @@
 
 	// FIXME: None of the stock cursors are right for Loom. Why is that?
 
-	if ((_gameId == GID_LOOM256) || (_gameId == GID_LOOM)) {
+	if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
 		int w = 0;
 
 		_cursor.width = 8;





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