[Scummvm-cvs-logs] CVS: scummvm/scumm gfx.cpp,2.152,2.153
Max Horn
fingolfin at users.sourceforge.net
Fri Jun 6 17:17:05 CEST 2003
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Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv19961
Modified Files:
gfx.cpp
Log Message:
Loom unification
Index: gfx.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/gfx.cpp,v
retrieving revision 2.152
retrieving revision 2.153
diff -u -d -r2.152 -r2.153
--- gfx.cpp 7 Jun 2003 00:13:24 -0000 2.152
+++ gfx.cpp 7 Jun 2003 00:16:22 -0000 2.153
@@ -2379,7 +2379,7 @@
blits_before_refresh = (3 * w * h) / 25;
// Speed up the effect for Loom
- if (_gameId == GID_LOOM256)
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
blits_before_refresh *= 4;
for (i = 0; i < w * h; i++) {
@@ -2480,7 +2480,7 @@
}
void Scumm::unkScreenEffect6() {
- if (_gameId == GID_LOOM256)
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256)
dissolveEffect(1, 1);
else
dissolveEffect(8, 4);
@@ -3396,7 +3396,7 @@
// FIXME: None of the stock cursors are right for Loom. Why is that?
- if ((_gameId == GID_LOOM256) || (_gameId == GID_LOOM)) {
+ if (_gameId == GID_LOOM || _gameId == GID_LOOM256) {
int w = 0;
_cursor.width = 8;
- Previous message: [Scummvm-cvs-logs] CVS: scummvm/scumm actor.cpp,1.125,1.126 boxes.cpp,1.35,1.36 camera.cpp,2.4,2.5 charset.cpp,2.41,2.42 costume.cpp,1.57,1.58 dialogs.cpp,1.51,1.52 gfx.cpp,2.151,2.152 object.cpp,1.118,1.119 player_v2.cpp,2.12,2.13 resource.cpp,1.95,1.96 resource_v2.cpp,1.21,1.22 saveload.cpp,1.87,1.88 script.cpp,1.109,1.110 script_v2.cpp,2.134,2.135 script_v5.cpp,1.112,1.113 script_v6.cpp,1.155,1.156 scummvm.cpp,2.222,2.223 sound.cpp,1.131,1.132 string.cpp,1.132,1.133 verbs.cpp,1.52,1.53
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