[Scummvm-cvs-logs] CVS: scummvm/scumm script_v2.cpp,2.136,2.137 scummvm.cpp,2.224,2.225
Pawel Kolodziejski
aquadran at users.sourceforge.net
Fri Jun 6 21:26:02 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv12366
Modified Files:
script_v2.cpp scummvm.cpp
Log Message:
init costumes for v1 games
Index: script_v2.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v2.cpp,v
retrieving revision 2.136
retrieving revision 2.137
diff -u -d -r2.136 -r2.137
--- script_v2.cpp 7 Jun 2003 00:49:36 -0000 2.136
+++ script_v2.cpp 7 Jun 2003 04:24:57 -0000 2.137
@@ -683,15 +683,6 @@
switch (_opcode) {
case 1: // Actor Sound
a->sound[0] = arg;
-
-#if 0
- // FIXME: This hack would make costume draw. However, until
- // we have added support for the V1 costume format, this hurts
- // more than it helps.
- if (_version == 1 && vm.slot[_currentScript].number == 1) {
- a->setActorCostume(act);
- }
-#endif
break;
case 2: // Actor Set Color
Index: scummvm.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/scummvm.cpp,v
retrieving revision 2.224
retrieving revision 2.225
diff -u -d -r2.224 -r2.225
--- scummvm.cpp 7 Jun 2003 00:49:36 -0000 2.224
+++ scummvm.cpp 7 Jun 2003 04:24:57 -0000 2.225
@@ -819,6 +819,10 @@
for (i = 1; i < _numActors; i++) {
_actors[i].number = i;
_actors[i].initActor(1);
+
+ // this is from IDB
+ if (_version == 1)
+ _actors[i].costume = i;
}
_numNestedScripts = 0;
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