[Scummvm-cvs-logs] CVS: scummvm/scumm script_v6.cpp,1.160,1.161
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Thu Jun 12 23:46:03 CEST 2003
Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv7896
Modified Files:
script_v6.cpp
Log Message:
Added comment on how Sam & Max uses one of the current unimplemented
opcodes.
Index: script_v6.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6.cpp,v
retrieving revision 1.160
retrieving revision 1.161
diff -u -d -r1.160 -r1.161
--- script_v6.cpp 12 Jun 2003 20:35:13 -0000 1.160
+++ script_v6.cpp 13 Jun 2003 06:45:05 -0000 1.161
@@ -2600,6 +2600,22 @@
warning("stub o6_kernelSetFunctions_114()");
break;
case 117:
+ // Sam & Max uses this opcode in script-43, right
+ // before a screensaver is selected. Perhaps it's
+ // supposed to turn off all (other) animations, because
+ // some of the screensavers look really stupid in some
+ // rooms, e.g. outside the Tunnel of Love, when parts
+ // of the screen are being redrawn all the time.
+ //
+ // But if so, how are the animations turn back on again
+ // afterwards? My only possible clue is that when the
+ // screensaver is turned off, the VAR_TIMER_NEXT
+ // variable is set to 6. But maybe that's unrelated.
+ //
+ // Sam & Max uses variable 132 to specify the number of
+ // minutes of inactivity (no mouse movements) before
+ // starting the screensaver, so setting it to 0 will
+ // help in debugging.
warning("stub o6_kernelSetFunctions_117()");
break;
case 119:
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