[Scummvm-cvs-logs] CVS: scummvm/scumm script_v6.cpp,1.160,1.161

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Thu Jun 12 23:46:03 CEST 2003


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1:/tmp/cvs-serv7896

Modified Files:
	script_v6.cpp 
Log Message:
Added comment on how Sam & Max uses one of the current unimplemented
opcodes.


Index: script_v6.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/script_v6.cpp,v
retrieving revision 1.160
retrieving revision 1.161
diff -u -d -r1.160 -r1.161
--- script_v6.cpp	12 Jun 2003 20:35:13 -0000	1.160
+++ script_v6.cpp	13 Jun 2003 06:45:05 -0000	1.161
@@ -2600,6 +2600,22 @@
 				warning("stub o6_kernelSetFunctions_114()");
 			break;
 		case 117:
+			// Sam & Max uses this opcode in script-43, right
+			// before a screensaver is selected. Perhaps it's
+			// supposed to turn off all (other) animations, because
+			// some of the screensavers look really stupid in some
+			// rooms, e.g. outside the Tunnel of Love, when parts
+			// of the screen are being redrawn all the time.
+			//
+			// But if so, how are the animations turn back on again
+			// afterwards? My only possible clue is that when the
+			// screensaver is turned off, the VAR_TIMER_NEXT
+			// variable is set to 6. But maybe that's unrelated.
+			//
+			// Sam & Max uses variable 132 to specify the number of
+			// minutes of inactivity (no mouse movements) before
+			// starting the screensaver, so setting it to 0 will
+			// help in debugging.
 			warning("stub o6_kernelSetFunctions_117()");
 			break;
 		case 119:





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