[Scummvm-cvs-logs] CVS: scummvm/sword2 resman.cpp,1.69,1.70 save_rest.h,1.7,1.8 sword2.h,1.39,1.40

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Thu Nov 13 23:42:09 CET 2003


Update of /cvsroot/scummvm/scummvm/sword2
In directory sc8-pr-cvs1:/tmp/cvs-serv22118

Modified Files:
	resman.cpp save_rest.h sword2.h 
Log Message:
cleanup


Index: resman.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/resman.cpp,v
retrieving revision 1.69
retrieving revision 1.70
diff -u -d -r1.69 -r1.70
--- resman.cpp	13 Nov 2003 07:59:52 -0000	1.69
+++ resman.cpp	14 Nov 2003 07:41:22 -0000	1.70
@@ -972,6 +972,12 @@
 	// CD had been inserted, but our backend doesn't support that, and
 	// anyway I don't know if all systems allow that sort of thing. So we
 	// wait for the user to press any key instead, or click the mouse.
+	//
+	// But just in case we ever try to identify the CDs by their labels,
+	// they should be:
+	//
+	// CD1: "RBSII1" (or "PCF76" for the PCF76 version, whatever that is)
+	// CD2: "RBSII2"
 
 	while (1) {
 		_keyboardEvent ke;

Index: save_rest.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/save_rest.h,v
retrieving revision 1.7
retrieving revision 1.8
diff -u -d -r1.7 -r1.8
--- save_rest.h	3 Nov 2003 07:47:41 -0000	1.7
+++ save_rest.h	14 Nov 2003 07:41:22 -0000	1.8
@@ -20,33 +20,25 @@
 #ifndef	SAVE_REST_H
 #define	SAVE_REST_H
 
-#include "sword2/memory.h"
-
 namespace Sword2 {
 
 #define	SAVE_DESCRIPTION_LEN	64
 
 // Save & Restore error codes
 
-#define SR_OK			0x00000000	// No worries
-#define SR_ERR_FILEOPEN		0x00000001	// can't open file - Couldn't
-						// create file for saving, or
-						// couldn't find file for
-						// loading.
-#define SR_ERR_INCOMPATIBLE	0x00000002	// (RestoreGame only)
-						// incompatible savegame data.
-						// Savegame file is obsolete.
-						// (Won't happen after
-						// development stops)
-#define SR_ERR_READFAIL		0x00000003	// (RestoreGame only) failed on
-						// reading savegame file -
-						// Something screwed up during
-						// the fread()
-#define SR_ERR_WRITEFAIL	0x00000004	// (SaveGame only) failed on
-						// writing savegame file -
-						// Something screwed up during
-						// the fwrite() - could be
-						// hard-drive full..?
+enum {
+	SR_OK,			// No worries
+	SR_ERR_FILEOPEN,	// Can't open file - Couldn't create file for
+				// saving, or couldn't find file for loading.
+	SR_ERR_INCOMPATIBLE,	// (Restore) Incompatible savegame data.
+				// Savegame file is obsolete. (Won't happen
+				// after development stops)
+	SR_ERR_READFAIL,	// (Restore) Failed on reading savegame file -
+				// Something screwed up during the read
+	SR_ERR_WRITEFAIL	// (Save) Failed on writing savegame file -
+				// Something screwed up during the write -
+				// could be hard-drive full..?
+};
 
 } // End of namespace Sword2
 

Index: sword2.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/sword2/sword2.h,v
retrieving revision 1.39
retrieving revision 1.40
diff -u -d -r1.39 -r1.40
--- sword2.h	12 Nov 2003 08:21:18 -0000	1.39
+++ sword2.h	14 Nov 2003 07:41:22 -0000	1.40
@@ -30,6 +30,7 @@
 #include "sword2/header.h"
 #include "sword2/icons.h"
 #include "sword2/layers.h"
+#include "sword2/memory.h"
 #include "sword2/mouse.h"
 #include "sword2/object.h"
 #include "sword2/save_rest.h"
@@ -44,19 +45,6 @@
 enum {
 	GF_DEMO	= 1 << 0
 };
-
-// Bodge for PCF76 version so that their demo CD can be labelled "PCF76"
-// rather than "RBSII1"
-
-#ifdef _PCF76
-	#define CD1_LABEL	"PCF76"
-#else
-	#define CD1_LABEL	"RBSII1"
-#endif
-
-#define	CD2_LABEL		"RBSII2"
-
-// TODO move stuff into class
 
 class Sword2Engine : public Engine {
 private:





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