[Scummvm-cvs-logs] CVS: scummvm/queen queen.cpp,1.3,1.4

Max Horn fingolfin at users.sourceforge.net
Sun Oct 5 07:38:04 CEST 2003


Update of /cvsroot/scummvm/scummvm/queen
In directory sc8-pr-cvs1:/tmp/cvs-serv17277/queen

Modified Files:
	queen.cpp 
Log Message:
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)

Index: queen.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/queen/queen.cpp,v
retrieving revision 1.3
retrieving revision 1.4
diff -u -d -r1.3 -r1.4
--- queen.cpp	3 Oct 2003 19:47:41 -0000	1.3
+++ queen.cpp	5 Oct 2003 14:37:15 -0000	1.4
@@ -94,23 +94,9 @@
 }
 
 void QueenEngine::initialise(void) {
-	OSystem::Property prop;
-
 	_queenResource = new QueenResource(_gameDataPath);
 	_queenLogic = new QueenLogic(_queenResource);
 	//_queenSound = new QueenSound(_mixer, _detector->_sfx_volume);
-	
-	// Override global scaler with any game-specific define
-	if (g_config->get("gfx_mode")) {
-		prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
-		_system->property(OSystem::PROP_SET_GFX_MODE, &prop);
-	}
-
-	// Override global fullscreen setting with any game-specific define
-	if (g_config->getBool("fullscreen", false)) {
-		if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
-			_system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
-	}
 }
 
 void QueenEngine::delay(uint amount) { 





More information about the Scummvm-git-logs mailing list