[Scummvm-cvs-logs] CVS: scummvm/bs2 anims.cpp,1.26,1.27
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Mon Oct 6 00:33:05 CEST 2003
- Previous message: [Scummvm-cvs-logs] CVS: scummvm/dists/msvc7 bs2.vcproj,1.1,1.2 queen.vcproj,1.1,1.2 scumm.vcproj,1.1,1.2 scummvm.vcproj,1.3,1.4 simon.vcproj,1.1,1.2 sky.vcproj,1.1,1.2
- Next message: [Scummvm-cvs-logs] CVS: scummvm configure,1.45,1.46
- Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
Update of /cvsroot/scummvm/scummvm/bs2
In directory sc8-pr-cvs1:/tmp/cvs-serv12645
Modified Files:
anims.cpp
Log Message:
Removed obsolete FIXME comment
Index: anims.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/anims.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- anims.cpp 5 Oct 2003 15:28:13 -0000 1.26
+++ anims.cpp 6 Oct 2003 07:32:54 -0000 1.27
@@ -112,7 +112,7 @@
// This is the start of the anim - set up the first frame
#ifdef _SWORD2_DEBUG
- // For testing all anims! (James18apr97)
+ // For testing all anims!
// A script loop can send every resource number to the anim
// function & it will only run the valid ones. See
// 'testing_routines' object in George's Player Character
@@ -452,11 +452,6 @@
// 2nd param is a pointer to a null-terminated array of pointers to
// _movieTextObject structures
-// FIXME: At the moment, the subtitle sprites and voice-overs are pre-cached.
-// The code would be much simpler if we simply stored the text/speech ids and
-// decoded them while the movie is playing. On the other hand, it might slow
-// down the video playback too much. We'll need to investigate...
-
//int32 PlaySmacker(char *filename, _movieTextObject *textObjects[]);
// typedef struct {
@@ -722,7 +717,7 @@
// Write to walkthrough file (zebug0.txt)
debug(5, "PLAYING SEQUENCE \"%s\"", filename);
- // now create the text sprites, if any (James27may97)
+ // now create the text sprites, if any
if (sequenceTextLines)
CreateSequenceSpeech(sequenceSpeechArray);
@@ -768,9 +763,9 @@
// check the error return-value
if (rv)
- debug(5, "PlaySmacker(\"%s\") returned 0x%.8x", filename, rv);
+ debug(5, "MoviePlayer.play(\"%s\") returned 0x%.8x", filename, rv);
- // now clear the text sprites, if any (James27may97)
+ // now clear the text sprites, if any
if (sequenceTextLines)
ClearSequenceSpeech(sequenceSpeechArray);
- Previous message: [Scummvm-cvs-logs] CVS: scummvm/dists/msvc7 bs2.vcproj,1.1,1.2 queen.vcproj,1.1,1.2 scumm.vcproj,1.1,1.2 scummvm.vcproj,1.3,1.4 simon.vcproj,1.1,1.2 sky.vcproj,1.1,1.2
- Next message: [Scummvm-cvs-logs] CVS: scummvm configure,1.45,1.46
- Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
More information about the Scummvm-git-logs
mailing list