[Scummvm-cvs-logs] CVS: scummvm TODO,1.32,1.33

Max Horn fingolfin at users.sourceforge.net
Fri Oct 17 16:23:07 CEST 2003


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv32633

Modified Files:
	TODO 
Log Message:
moved game detection code out to the plugins

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.32
retrieving revision 1.33
diff -u -d -r1.32 -r1.33
--- TODO	17 Oct 2003 21:22:08 -0000	1.32
+++ TODO	17 Oct 2003 23:16:51 -0000	1.33
@@ -8,12 +8,6 @@
   received). This is useful if multiple levels of event loops have to be ended
 * Fix the Map<> template, make it more robust; maybe use a red-black tree?
 * Allow for return-to-launcher instead of a normal "quit" ?
-* Improve the argv (command line args) parser
-* Extend the Plugin API to provide for "game detection": instead of the
-  GameSettings::detectname "hack" to detect files, provide a callback
-  in each Plugin which given a FSList returns a list of candidate targets.
-  This way, a plugin can implement tests more elaborate than filename
-  checking, e.g. it could actually peek into the files.
 * Make some generic "EventLoop" API/class which all backends and the GUI
   use. Initially this would just call the backend poll_event() etc. methods.
   But eventually the EventLoop object(s) could be made by the backend.





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