[Scummvm-cvs-logs] CVS: scummvm/bs2/driver d_sound.cpp,1.27,1.28
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Tue Sep 2 06:55:59 CEST 2003
Update of /cvsroot/scummvm/scummvm/bs2/driver
In directory sc8-pr-cvs1:/tmp/cvs-serv25536
Modified Files:
d_sound.cpp
Log Message:
Use the new per-channel pausing. This allows us to play the music for the
in-game dialogs.
Index: d_sound.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/d_sound.cpp,v
retrieving revision 1.27
retrieving revision 1.28
diff -u -d -r1.27 -r1.28
--- d_sound.cpp 2 Sep 2003 12:55:20 -0000 1.27
+++ d_sound.cpp 2 Sep 2003 13:50:45 -0000 1.28
@@ -627,13 +627,13 @@
}
uint8 Sword2Sound::IsSpeechMute(void) {
- return (speechMuted);
+ return speechMuted;
}
int32 Sword2Sound::PauseSpeech(void) {
if (GetSpeechStatus() == RDSE_SAMPLEPLAYING) {
speechPaused = 1;
- g_engine->_mixer->pauseChannels(true);
+ g_engine->_mixer->pauseHandle(soundHandleSpeech, true);
}
return(RD_OK);
}
@@ -641,7 +641,7 @@
int32 Sword2Sound::UnpauseSpeech(void) {
if (speechPaused) {
speechPaused = 0;
- g_engine->_mixer->pauseChannels(false);
+ g_engine->_mixer->pauseHandle(soundHandleSpeech, false);
}
return(RD_OK);
}
@@ -1122,7 +1122,7 @@
if (!fxPaused) {
for (i = 0; i < MAXFX; i++) {
if (fxId[i]) {
- g_engine->_mixer->pauseChannels(true);
+ g_engine->_mixer->pauseHandle(soundHandleFx[i], true);
fxiPaused[i] = 1;
} else {
fxiPaused[i] = 0;
@@ -1139,7 +1139,7 @@
if (!fxPaused) {
for (i = 0; i<MAXFX; i++) {
if ((fxId[i]) && (fxId[i] != (int32) 0xfffffffe)) {
- g_engine->_mixer->stopHandle(soundHandleFx[i]);
+ g_engine->_mixer->pauseHandle(soundHandleFx[i], true);
fxiPaused[i] = 1;
} else {
fxiPaused[i] = 0;
@@ -1156,7 +1156,7 @@
if (fxPaused) {
for (i = 0; i < MAXFX; i++) {
if (fxiPaused[i] && fxId[i]) {
- g_engine->_mixer->pauseChannels(false);
+ g_engine->_mixer->pauseHandle(soundHandleFx[i], false);
}
}
fxPaused = 0;
@@ -2256,7 +2256,7 @@
for (i = 0; i < 2; i++) {
if (musStreaming[i]) {
musicPaused[i] = TRUE;
- g_engine->_mixer->pauseChannels(true);
+ g_engine->_mixer->pauseHandle(soundHandleMusic[i], true);
} else {
musicPaused[i] = FALSE;
}
@@ -2271,7 +2271,7 @@
if (soundOn) {
for (i = 0; i < 2; i++) {
if (musicPaused[i]) {
- g_engine->_mixer->pauseChannels(false);
+ g_engine->_mixer->pauseHandle(soundHandleMusic[i], false);
musicPaused[i] = FALSE;
}
}
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