[Scummvm-cvs-logs] CVS: scummvm/base engine.cpp,NONE,1.1 engine.h,NONE,1.1 gameDetector.cpp,1.2,1.3 main.cpp,1.1,1.2 module.mk,1.1,1.2 plugins.cpp,1.2,1.3

Max Horn fingolfin at users.sourceforge.net
Wed Sep 17 19:08:12 CEST 2003


Update of /cvsroot/scummvm/scummvm/base
In directory sc8-pr-cvs1:/tmp/cvs-serv7244/base

Modified Files:
	gameDetector.cpp main.cpp module.mk plugins.cpp 
Added Files:
	engine.cpp engine.h 
Log Message:
moved engine.* to base; this fixes some linking issues when building a barebone ScummVM (or maybe I just want to increase our CVS stats? <g>)

--- NEW FILE: engine.cpp ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/base/engine.cpp,v 1.1 2003/09/18 02:07:16 fingolfin Exp $
 */

#include "stdafx.h"
#if defined(_MSC_VER)
#include <malloc.h>
#endif
#include "base/engine.h"
#include "base/gameDetector.h"
#include "common/config-file.h"
#include "common/timer.h"
#include "sound/mixer.h"

/* FIXME - BIG HACK for MidiEmu */
OSystem *g_system = 0;
Engine *g_engine = 0;

Engine::Engine(GameDetector *detector, OSystem *syst)
	: _system(syst) {
	g_engine = this;
	_mixer = detector->createMixer();

	_gameDataPath = detector->_gameDataPath;

	g_system = _system; // FIXME - BIG HACK for MidiEmu

	_timer = new Timer(_system);
}

Engine::~Engine() {
	delete _mixer;
	delete _timer;
}

const char *Engine::getSavePath() const {
	const char *dir = NULL;

#ifdef _WIN32_WCE
	dir = _gameDataPath;
#elif defined(__PALM_OS__)
	dir = SCUMMVM_SAVEPATH;
#else

#if !defined(MACOS_CARBON)
	dir = getenv("SCUMMVM_SAVEPATH");
#endif

	// If SCUMMVM_SAVEPATH was not specified, try to use game specific savepath from config
	if (!dir || dir[0] == 0)
		dir = g_config->get("savepath");

	// If SCUMMVM_SAVEPATH was not specified, try to use general path from config
	if (!dir || dir[0] == 0)
		dir = g_config->get("savepath", "scummvm");

	// If no save path was specified, use no directory prefix
	if (dir == NULL)
		dir = "";
#endif

	return dir;
}

void NORETURN CDECL error(const char *s, ...) {
#ifdef __PALM_OS__
	char buf_input[256]; // 1024 is too big overflow the stack
	char buf_output[256];
#else
	char buf_input[1024];
	char buf_output[1024];
#endif
	va_list va;

	va_start(va, s);
	vsprintf(buf_input, s, va);
	va_end(va);

	if (g_engine) {
		g_engine->errorString(buf_input, buf_output);
	} else {
		strcpy(buf_output, buf_input);
	}

#ifdef __GP32__ //ph0x FIXME?
	printf("ERROR: %s\n", buf_output);
#else
	fprintf(stderr, "%s!\n", buf_output);
#endif

#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
	TCHAR buf_output_unicode[1024];
	MultiByteToWideChar(CP_ACP, 0, buf_output, strlen(buf_output) + 1, buf_output_unicode, sizeof(buf_output_unicode));
	OutputDebugString(buf_output_unicode);
#else
	OutputDebugString(buf_output);
#endif
#endif

#if defined ( _WIN32_WCE )
	drawError(buf_output);
#endif

#ifdef __PALM_OS__
	PalmFatalError(buf_output);
#endif

	// Finally exit. quit() will terminate the program if g_system iss present
	if (g_system)
		g_system->quit();
	
	exit(1);
}

void CDECL warning(const char *s, ...) {
#ifdef __PALM_OS__
	char buf[256]; // 1024 is too big overflow the stack
#else
	char buf[1024];
#endif
	va_list va;

	va_start(va, s);
	vsprintf(buf, s, va);
	va_end(va);

#ifdef __GP32__ //ph0x FIXME: implement fprint?
	printf("WARNING: %s\n", buf);
#else
	fprintf(stderr, "WARNING: %s!\n", buf);
#endif
#if defined( USE_WINDBG )
	strcat(buf, "\n");
#if defined( _WIN32_WCE )
	TCHAR buf_unicode[1024];
	MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
	OutputDebugString(buf_unicode);
#else
	OutputDebugString(buf);
#endif
#endif
}

uint16 _debugLevel = 0;

void CDECL debug(int level, const char *s, ...) {
#ifdef __PALM_OS__
	char buf[256]; // 1024 is too big overflow the stack
#else
	char buf[1024];
#endif
	va_list va;

	if (level > _debugLevel)
		return;

	va_start(va, s);
	vsprintf(buf, s, va);
	va_end(va);
	printf("%s\n", buf);

#if defined( USE_WINDBG )
	strcat(buf, "\n");
#if defined( _WIN32_WCE )
	TCHAR buf_unicode[1024];
	MultiByteToWideChar(CP_ACP, 0, buf, strlen(buf) + 1, buf_unicode, sizeof(buf_unicode));
	OutputDebugString(buf_unicode);
#else
	OutputDebugString(buf);
#endif
#endif

	fflush(stdout);
}

void checkHeap() {
#if defined(_MSC_VER)
	if (_heapchk() != _HEAPOK) {
		error("Heap is invalid!");
	}
#endif
}

--- NEW FILE: engine.h ---
/* ScummVM - Scumm Interpreter
 * Copyright (C) 2002-2003 The ScummVM project
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 * $Header: /cvsroot/scummvm/scummvm/base/engine.h,v 1.1 2003/09/18 02:07:16 fingolfin Exp $
 */

#ifndef ENGINE_H
#define ENGINE_H

#include "common/scummsys.h"
#include "common/system.h"

extern const char *gScummVMVersion;		// e.g. "0.4.1"
extern const char *gScummVMBuildDate;	// e.g. "2003-06-24"
extern const char *gScummVMFullVersion;	// e.g. "ScummVM 0.4.1 (2003-06-24)"

// TODO: Get rid of these enums. Ideally, GIDs should be
// 100% local to the module they are defined in. Right now
// we can't make this change since some of the backends
// and also gui/launcher.cpp contain tests on the GID.
// Ideally, all those should be converted to something else.
enum GameId {
	GID_SCUMM_FIRST = 1,
	GID_SCUMM_LAST = GID_SCUMM_FIRST + 99,

	// Simon the Sorcerer
	GID_SIMON_FIRST,
	GID_SIMON_LAST = GID_SIMON_FIRST + 49,

	// Beneath a Steel Sky
	GID_SKY_FIRST,
	GID_SKY_LAST = GID_SKY_FIRST + 49,

	// Broken Sword 2
	GID_SWORD2_FIRST,
	GID_SWORD2_LAST = GID_SWORD2_FIRST + 49
};


class SoundMixer;
class GameDetector;
class Timer;
struct TargetSettings;

/* FIXME - BIG HACK for MidiEmu */
extern OSystem *g_system;

class Engine {
public:
	OSystem *_system;
	SoundMixer *_mixer;
	Timer * _timer;

protected:
	char *_gameDataPath;

public:
	Engine(GameDetector *detector, OSystem *syst);
	virtual ~Engine();

	// Invoke the main engine loop using this method
	virtual void go() = 0;

	// Get the save game dir path
	const char *getSavePath() const;

	// Specific for each engine preparare of erroe string
	virtual void errorString(const char *buf_input, char *buf_output) = 0;
};

extern Engine *g_engine;

#endif


Index: gameDetector.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/gameDetector.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- gameDetector.cpp	17 Sep 2003 23:05:07 -0000	1.2
+++ gameDetector.cpp	18 Sep 2003 02:07:16 -0000	1.3
@@ -25,7 +25,7 @@
 #include "base/gameDetector.h"
 #include "base/plugins.h"
 #include "common/config-file.h"
-#include "common/engine.h"
+#include "base/engine.h"
 #include "common/scaler.h"	// Only for gfx_modes
 #include "sound/mididrv.h"
 #include "sound/mixer.h"

Index: main.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/main.cpp,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- main.cpp	17 Sep 2003 22:40:55 -0000	1.1
+++ main.cpp	18 Sep 2003 02:07:16 -0000	1.2
@@ -29,10 +29,10 @@
  */
  
 #include "stdafx.h"
+#include "base/engine.h"
 #include "base/gameDetector.h"
 #include "base/plugins.h"
 #include "common/config-file.h"
-#include "common/engine.h"
 #include "common/scaler.h"	// For GFX_NORMAL
 #include "gui/newgui.h"
 #include "gui/launcher.h"

Index: module.mk
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/module.mk,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- module.mk	17 Sep 2003 22:40:55 -0000	1.1
+++ module.mk	18 Sep 2003 02:07:16 -0000	1.2
@@ -1,6 +1,7 @@
 MODULE := base
 
 MODULE_OBJS := \
+	base/engine.o \
 	base/gameDetector.o \
 	base/main.o \
 	base/plugins.o

Index: plugins.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/base/plugins.cpp,v
retrieving revision 1.2
retrieving revision 1.3
diff -u -d -r1.2 -r1.3
--- plugins.cpp	17 Sep 2003 23:05:07 -0000	1.2
+++ plugins.cpp	18 Sep 2003 02:07:16 -0000	1.3
@@ -22,7 +22,7 @@
 
 #include "base/gameDetector.h"
 #include "base/plugins.h"
-#include "common/engine.h"
+#include "base/engine.h"
 
 
 // Factory functions => no need to include the specific classes





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