[Scummvm-cvs-logs] CVS: scummvm scummvm.dsp,1.55,1.56
Max Horn
fingolfin at users.sourceforge.net
Thu Sep 18 09:30:07 CEST 2003
Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1:/tmp/cvs-serv30465
Modified Files:
scummvm.dsp
Log Message:
trying to fix VC6 project file (beware! I am doing this manually, I may have screwed up)
Index: scummvm.dsp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scummvm.dsp,v
retrieving revision 1.55
retrieving revision 1.56
diff -u -d -r1.55 -r1.56
--- scummvm.dsp 13 Sep 2003 11:31:47 -0000 1.55
+++ scummvm.dsp 18 Sep 2003 16:29:22 -0000 1.56
@@ -44,7 +44,7 @@
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /c
-# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
@@ -70,7 +70,7 @@
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@@ -98,7 +98,7 @@
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /I "./sound" /I "./" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "BYPASS_COPY_PROT" /D "USE_ADLIB" /D "USE_MAD" /Yu"stdafx.h" /FD /GZ /c
# SUBTRACT BASE CPP /Fr
-# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "sound" /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /WX /Gm /GR /GX /ZI /Od /I "." /I "common" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "ALLOW_GDI" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /YX /FD /GZ /c
# SUBTRACT CPP /Fr
# ADD BASE RSC /l 0x41d /d "_DEBUG"
# ADD RSC /l 0x41d /d "_DEBUG"
@@ -124,9 +124,9 @@
# PROP Intermediate_Dir "scummvm___mad_mp3_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
-# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "sound" /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c
+# ADD BASE CPP /nologo /G6 /MD /W3 /O2 /Ob2 /I "." /I "common" /I "scumm" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "USE_MAD" /FD /c
# SUBTRACT BASE CPP /YX /Yc /Yu
-# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "sound" /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
+# ADD CPP /nologo /G6 /MT /W3 /WX /GR /GX /O2 /Ob2 /I "." /I "common" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "USE_ADLIB" /D "BYPASS_COPY_PROT" /D "USE_MAD" /FD /c
# SUBTRACT CPP /YX /Yc /Yu
# ADD BASE RSC /l 0x41d /d "NDEBUG"
# ADD RSC /l 0x41d /d "NDEBUG"
@@ -149,60 +149,64 @@
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
-# Begin Group "common"
+# Begin Group "base"
# PROP Default_Filter ""
# Begin Source File
-SOURCE=".\common\config-file.cpp"
+SOURCE=.\base\engine.cpp
# End Source File
# Begin Source File
-SOURCE=".\common\config-file.h"
+SOURCE=.\base\engine.h
# End Source File
# Begin Source File
-SOURCE=.\common\engine.cpp
+SOURCE=.\base\gameDetector.cpp
# End Source File
# Begin Source File
-SOURCE=.\common\engine.h
+SOURCE=.\base\gameDetector.h
# End Source File
# Begin Source File
-SOURCE=.\common\file.cpp
+SOURCE=.\base\main.cpp
# End Source File
# Begin Source File
-SOURCE=.\common\file.h
+SOURCE=.\base\plugins.cpp
# End Source File
# Begin Source File
-SOURCE=.\common\gameDetector.cpp
+SOURCE=.\base\plugins.h
# End Source File
+# End Group
+# Begin Group "common"
+
+# PROP Default_Filter ""
# Begin Source File
-SOURCE=.\common\gameDetector.h
+SOURCE=".\common\config-file.cpp"
# End Source File
# Begin Source File
-SOURCE=.\common\list.h
+SOURCE=".\common\config-file.h"
# End Source File
# Begin Source File
-SOURCE=.\common\main.cpp
+SOURCE=.\common\file.cpp
# End Source File
# Begin Source File
-SOURCE=.\common\map.h
+SOURCE=.\common\file.h
# End Source File
# Begin Source File
-SOURCE=.\common\plugins.cpp
+SOURCE=.\common\list.h
# End Source File
# Begin Source File
-SOURCE=.\common\plugins.h
+SOURCE=.\common\map.h
# End Source File
# Begin Source File
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