[Scummvm-cvs-logs] CVS: scummvm/bs2/driver driver96.h,1.44,1.45 render.cpp,1.26,1.27
Torbj?rn Andersson
eriktorbjorn at users.sourceforge.net
Sat Sep 27 08:46:01 CEST 2003
Update of /cvsroot/scummvm/scummvm/bs2/driver
In directory sc8-pr-cvs1:/tmp/cvs-serv30368/driver
Modified Files:
driver96.h render.cpp
Log Message:
Removed CopyScreenBuffer() since it was a no-op anyway.
Index: driver96.h
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/driver96.h,v
retrieving revision 1.44
retrieving revision 1.45
diff -u -d -r1.44 -r1.45
--- driver96.h 24 Sep 2003 06:40:22 -0000 1.44
+++ driver96.h 27 Sep 2003 15:44:26 -0000 1.45
@@ -343,14 +343,6 @@
//
// ---------------------------------------------------------------------------
//
-// int32 CopyScreenBuffer(void)
-//
-// Copies the screen buffer to screen memory. This function should be called
-// when the drawing should be done to the back buffer. It only does this
-// when we are using a software screen buffer.
-//
-// ---------------------------------------------------------------------------
-//
// int32 SetScrollTarget(int16 sx, int16 sy)
//
// Sets the scroll target position for the end of the game cycle. The drivers
@@ -1066,7 +1058,6 @@
extern int32 EndRenderCycle(bool *end);
extern int32 RenderParallax(_parallax *p, int16 layer);
extern int32 SetLocationMetrics(uint16 w, uint16 h);
-extern int32 CopyScreenBuffer(void);
extern int32 PlotPoint(uint16 x, uint16 y, uint8 colour);
extern int32 DrawLine(int16 x1, int16 y1, int16 x2, int16 y2, uint8 colour);
extern int32 InitialiseBackgroundLayer(_parallax *p);
Index: render.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/bs2/driver/render.cpp,v
retrieving revision 1.26
retrieving revision 1.27
diff -u -d -r1.26 -r1.27
--- render.cpp 27 Sep 2003 15:38:42 -0000 1.26
+++ render.cpp 27 Sep 2003 15:44:26 -0000 1.27
@@ -39,14 +39,6 @@
//
// ---------------------------------------------------------------------------
//
-// int32 CopyScreenBuffer(void)
-//
-// Copies the screen buffer to screen memory. This function should be called
-// when the drawing should be done to the back buffer. It only does this
-// when we are using a software screen buffer.
-//
-// ---------------------------------------------------------------------------
-//
// int32 SetScrollTarget(int16 sx, int16 sy)
//
// Sets the scroll target position for the end of the game cycle. The drivers
@@ -904,12 +896,6 @@
scrollxTarget = sx;
scrollyTarget = sy;
- return RD_OK;
-}
-
-int32 CopyScreenBuffer(void) {
- // FIXME: This function no longer seems to be needed. We copy the
- // back buffer to the screen in ServiceWindows() instead.
return RD_OK;
}
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