[Scummvm-cvs-logs] CVS: scummvm TODO,1.111,1.112

Pawel Kolodziejski aquadran at users.sourceforge.net
Mon Apr 5 23:19:00 CEST 2004


Update of /cvsroot/scummvm/scummvm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv4732

Modified Files:
	TODO 
Log Message:
update

Index: TODO
===================================================================
RCS file: /cvsroot/scummvm/scummvm/TODO,v
retrieving revision 1.111
retrieving revision 1.112
diff -u -d -r1.111 -r1.112
--- TODO	5 Apr 2004 20:07:04 -0000	1.111
+++ TODO	6 Apr 2004 06:05:17 -0000	1.112
@@ -255,25 +255,21 @@
   on small devices 
 * Fix codec44 for nut fonts
 * iMUSE Digital:
-  - Fix continue playing 'state' music paused by 'sequence' music
-  - Recheck music code
-  - Add sound mixer procedure for pool method
-  - Change code to new mixer pool method procedure
+  - Cleanup startSound code
+  - Make struct sync, jump, regions use dynamic memory usage
   - Add pool method for FT voc samples from resource
-  - Implement stuff for fadeParam in JUMP opcode (maybe never implemented)
+  - Fix music code
   - Recheck 'next region' code
-  - Recheck original imuse stream stuff if match logicaly our code
-  - Make struct sync, jump, regions use dynamic memory usage
-  - Split startSound mess into more clear code
+  - Implement pool method data transfer between imuse and sound mixer
+  - Implement split track for fadeout track needed by fadeParam in JUMP opcode
   - Add save/load code
   - Add code for MP3 and Ogg Vorbis compressed datafiles
 * SMUSH:
+  - Add support for compressed gfx frames by zlib
   - Add support for codec 37 opcode 1, for PC version of FT demo
-  - Get rid smush mixer add code for imuse to handle smush tracks
-  - Cleanup channel mess
-  - Make code more clear in some places (subtiles code for ex.)
+  - Get rid smush mixer add code for imuse to handle smush tracks and cleanup channel code
   - Add code for MP3 encoded sound tracks (distant future)
-  - Add support for compressed gfx frames by zlib
+  - Make code more clear in some places (subtiles code for ex.)
 * Humongous Entertainment Games
   - Add proper handling of sound and speech in Humongous games
   - Add support for returning the correct music status for the digital music





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