[Scummvm-cvs-logs] CVS: scummvm/scumm dialogs.cpp,1.109,1.110

Torbj?rn Andersson eriktorbjorn at users.sourceforge.net
Tue Apr 6 05:04:08 CEST 2004


Update of /cvsroot/scummvm/scummvm/scumm
In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv29111/scumm

Modified Files:
	dialogs.cpp 
Log Message:
Changed "voice_volume" to "speech_volume" for consistency with the Broken
Sword games. (The digial iMUSE code still calls it voice volume, though.)


Index: dialogs.cpp
===================================================================
RCS file: /cvsroot/scummvm/scummvm/scumm/dialogs.cpp,v
retrieving revision 1.109
retrieving revision 1.110
diff -u -d -r1.109 -r1.110
--- dialogs.cpp	5 Apr 2004 18:24:35 -0000	1.109
+++ dialogs.cpp	6 Apr 2004 11:50:35 -0000	1.110
@@ -470,13 +470,13 @@
 	int soundVolumeMaster = ConfMan.getInt("master_volume");
 	int soundVolumeMusic = ConfMan.getInt("music_volume");
 	int soundVolumeSfx = ConfMan.getInt("sfx_volume");
-	int soundVolumeVoice = ConfMan.getInt("voice_volume");
+	int soundVolumeSpeech = ConfMan.getInt("speech_volume");
 
 	if (_vm->_imuseDigital) {
 		_vm->_mixer->setVolume(soundVolumeMaster);
 		_vm->_imuseDigital->setGroupMusicVolume(soundVolumeMusic / 2);
 		_vm->_imuseDigital->setGroupSfxVolume(soundVolumeSfx / 2);
-		_vm->_imuseDigital->setGroupVoiceVolume(soundVolumeVoice / 2);
+		_vm->_imuseDigital->setGroupVoiceVolume(soundVolumeSpeech / 2);
 		return;
 	}
 





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